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Succession Game VI: The Balam Warriors of the Wind
just a note to let you all know that i won't be able to do my turn if it comes around. I'm away from 10/8 to 22/8, so will have to pass to the next guy. Sorry(well not that sorry - sun and sand are a nice thing ). And good luck with the MP.Oh and the GoodMod tourney too!!
Jeez! It's busy round here!
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
Hey guys,
I'm currently having the worst ISP problems I've ever had. I've called my ISP helpdesk a dozen times and they keep saying my cables or my PCs are broken while I keep telling them 5 sets of cables and 2 PCs can't all break down at exactly the same time, especially not since they work fine when I test them. So we're kind of in a deadlock there; I can only hope the problem will be resolved before Christmas...
Anyway, this combined with the fact that my exams start tomorrow (and because of that I don't work or go to uni or some other place where they might have Internet) means that I have pretty much zero time or means to access Apolyton. However, I did receive a savegame from Hermann for Succession Game V just before my connection went down (yes, that was almost a week ago), which also reminded me I still had a game open for Succession Game VI Anyway, in between studying I managed to finish both games and I'm borrowing the neighbour's PC for a few minutes so I'm attaching the savegames here (no Internet, no email...). No elaborate stories this time, the above should explain why not
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1200 BC
reformed Cork to remove Celtic Faith
created lots of farms and pastures around Cotz and Tonina and also some around Hextantin and Tikal
changed several build queues to ranged units, particularly the ones with Pezheterois (I don't like government-specific units)
attacked Mongol Hypapists outside Bokhara with Chichen Fingers
1190 BC
attacked Mongol Archer between Bokhara and Hextantin/Rhonndha with Chichen Fingers
army in Celtic territory, (re?)named Jaguar Warriors, attacks Celtic Hypaspists
riots in 3 Celtic cities, entertainers put to work throughout empire
pasture built near Rhymney
Hypaspists in Rhonndha built, now Mounted Archer
1180 BC
cease fire from Apolyton > accepted
more riots in Celtic cities, more entertainers used
100 Gold given to Apolyton & Byzantine
started Granary in Rhymney, after completing Hypaspits
Javalin Cavarly done in Hextapulis, now building Mounted Archer
pasture created near Cork
1170 BC
exchanged maps with Apolyton, reveiled a lot of terrain in Nubia
Mounted Archer finished in Tintagel, now building Chariot
Barbarian Mounted Archer spotted outside Tikal, destroyed by nearby army
Inca founded city just outside Huari, Huari Army moving in for the kill
took Armargh, the revolted former-Celtic city, whose inhabitants called themselves Macedonians. Macedonians defeated, 3 Maya Warriors of the Jaguar Warriors army killed. City starts building Hypaspits
recon shows Caerphilly is *very* heavily defended, planned attack on town cancelled, armies moving to Kells
roads constructed to connect Armargh to other Celtic cities
1160 BC
Mongols ambush Javalin and, at the cost of a Hoplite, destroy it
Hypaspits outside Kells attacked by Celtic Mounted Archer, defeats it.
Armargh reformed (was already converted to Celtic fate before capture)
Inca city of Pachacamac, near Huari, destroyed. Army of 6 Inca units parked just outside it
Cork builds Chariot, now building Hypaspits
Archer built in Huari, now building more Archers
Latifundias & Farms built near Tikal, Hextantin, Palenque
Kabah Kabna finished Ziggurat, now building Granary
1150 BC
Horse Armor discovered, Oligarchy started (wanted to go for Composite Bow and eventually Siege Weapons but we need more money or we won't be able to upgrade all our Slingers/Archers to Composite Archers; Tribunal Empire is a second long term goal so Oligarchy is needed anyway)
all Javalin Cavalry units upgraded to Horsemen (total cost: 6500 Gold, about 1000 Gold left in treasury)
Pacal almost finished Spartan Philosophy: reduced PW to 0, maxed out production, added Aristotle's Lyceum to build queue of Jaina, put Scientist in Jaina to work in the fields (), put 1 Laborer to work to max out production in Jaina
area between Bokhara, Karakorum, Hextantin and Rhonndha being filled up with size 2 and 3 stacks of Mongol units (11 stack sighted but it remains in the defensive - for now), several units designated to start clearing are now busy mopping up the area: 2 units cleaned up this turn
Uxmal builds Mounted Archer, starts another
Celtic units fortified in uninhabitable hill/forest/mountain lands north-west of Carmargh cleaned up by Jaguar Warriors
1140 BC
Nubians almost done with Spartan Philosophy as well
armies in Mongol border area merged into 1 big size 8 army, our units also merging into a large army, with another army from Apolyton border area moving in
Rhonnda builds Mounted Archer, now building Hypaspits
Hextantin finishes Archer, building another one
Cotz builds Archer, now building Horseman
Toltec builds Mounted Archer, building another one
Celtic Hoplite approaching Armargh defeated by size 5 army of Jaguar Reserves; army of 8 spotted in the area but another 2 10+ armies of mine moving in, plus size 8 Jaguar Warriors that cleaned up mountains/forest around Armargh
Gave Byzanines and Apolytoners 100 Gold, proposed Cease-Fire to Incans but is was rejected: we need to prevent war in the Apolyton/Inca border area, we're already stretching our limits in our war against the Celts & Mongols, which has a huge and impossible to defend frontline
1130 BC
Pacal completed Spartan Philosophy, Jaina switched to Aristotle's Lyceum without loosing production points; PW/Work Hour/Rations/Wages normalized
Palengue builds Mounted Archer, now building Horseman
Tintagel builds Chariot, now building Hypaspits
1120 BC
Two stacks attack Kells and take it; total loss: 18 units, many of which are technologically inferior though (explains the high number and also shows it's not that big a loss)
several Mounted Archers show up in Maya-occupied Gaul; all but one defeated by local defenders and passer-bies (passer-by?)
Huari & Tikal build Archers, start Horsemen
Cork builds Hypaspits, builds another one
Celts accepted a Cease-Fire, we can now strenghten our weakened frontlines and focus our offensive campaigns on the Mongols (and Caerphilly, we need Caerphilly (and Bokhara) to unite the two halfs of our road network - judging from my last recon, it'll take 2.5 high-tech armies)
1110 BC
Force 1 Earthquake near Hextantin
Hypaspits built in Rhonnda, more underway
Rhymney builds Granary, starts Mounted Archer
Farm build near Armargh
last Barbarian unit in Gallia Nostra defeated
1100 BC
Hextapulis builds Mounted Archer, starts Horseman
Celtic stack of 7 approaches Kells (defended by 7); 100 Gold give to Celts to hope they won't violate the Cease-Fire quite yet, we need more time to strenghten our lines
Barbarian Archer and 2 Mongol stacks (size 7 and 8) spotted in area around Rhonnda, 40 odd Mayan units also in the region and lining up for attacks, on what/who these attacks will be aimed on is up to my successor(s)
Entertainers throughout empire fired, more Laborers in Chichen
Well done, Locutus! May your battles with your ISP go as well!
<<1150 BC
Horse Armor discovered, Oligarchy started (wanted to go for Composite Bow and eventually Siege Weapons but we need more money or we won't be able to upgrade all our Slingers/Archers to Composite Archers; >>
Actually, that one is not a problem because Archers don't upgrade to Composite Archers. They both eventually upgrade to Crossbow.
That would be "passers-by" -- simple language, English.
I rather like pezheteroi because I spend a long time in that particular government, and they're cheap, but of course they *do* eventually go away, and they don't upgrade. I feel the same way about janissaries, and I tend to spend a REALLY long time in Caliphate. Then again, one problem with pezheteroi is that they are primarily a defensive unit...
So, with CoT on the beach, who is taking the game next? Hexagonian?
Originally posted by Hermann the Lombard
Well done, Locutus! May your battles with your ISP go as well!
Well, they did, sort of... See that other SG thread...
Actually, that one is not a problem because Archers don't upgrade to Composite Archers. They both eventually upgrade to Crossbow.
D'oh! Are you sure? Or do Slingers upgrade or something? I seem to recal having upgraded things to Composite Archers in the past... Oh well, I guess I was mistaken...
That would be "passers-by" -- simple language, English.
I rather like pezheteroi because I spend a long time in that particular government, and they're cheap, but of course they *do* eventually go away, and they don't upgrade. I feel the same way about janissaries, and I tend to spend a REALLY long time in Caliphate. Then again, one problem with pezheteroi is that they are primarily a defensive unit...
Hmm, I hate government specific units: I never disband any unit unless it's at least 2 ages behind on tech (and even then I only do it with some of them and only in cities where I desperately need production). But of course, opinions differ so it will be interesting to see how many Pezhetrois will be walking around when I get the game back again
So, with CoT on the beach, who is taking the game next? Hexagonian?
D'oh! Are you sure? Or do Slingers upgrade or something? I seem to recal having upgraded things to Composite Archers in the past... Oh well, I guess I was mistaken...
Slingers upgrade to Archer, Archers upgrade to Crossbow...unless we edit...
opinions differ so it will be interesting to see how many Pezhetrois will be walking around when I get the game back again
Actually, I don't stay *that* long in Republic, so building pezheteroi doesn't make much sense unless a city is under the hammer and needs cheap defense Right Now. Tribunal Empire lasts a while, and Caliphate lasts a LONG while...but what government path do the rest of you want?
Slingers upgrade to Archers
Archers/Composites upgrade to Crossbow.
I generally go
Dynasty
City State
Republic
Tribunal Empire
Caliphate
(1.3 version)
In 1.32, I tried to make the other governments more viable, but I've been too busy to play and give them a try
Someone in our game keeps beelining us to Dictatorship - could be interesting. Praetorians are more durable.
BTW, I was using a lot of Janissaries (Caliphate) in my last game - something about not having any Slavemasters left...
Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
Originally posted by Locutus
I guess that would be yservel...
Hmmm... In all my recent PC problems I seem to have lost yservel's email address. Could someone either give me yservel's email address or mail yservel a heads-up that he should check this thread? For all I know he might not visit here as often as some of us do and not have spotted the savegame yet...
I can mail him in a few mins, +if no answer i guess it's my go next then.
Ok i got a reply, his computer is playing up so i'm clear to play - one small problem: I really won't be able to do much till Sunday 31st(and it might be later) - if this is too late, or if someone has already started the turn then let me know and i'll forfit this one.
Last edited by child of Thor; August 29, 2002, 04:22.
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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