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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I got sent the file... I'm forwarding to Locutus. I can't play this round, I'm away until Friday again
til then, CYA
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Originally posted by Gazablanca
Good story Hermann sir....looks like the Celts will be extinct soon.....
I simply used the tools you handed me (after almost breaking the blade on the Rock of Kells).
Wombat: I sent you a copy as well as Locutus just in case his email was still screwy.
Locutus: There were a lot of units in Kells. Presumably some of those are now scattered in the field, but there must be at least seven more in Kells, so you will need those reinforcements. No idea if Armagh is well-defended; I flipped a coin and went for Carmarthen. Got lucky.
I can play again because I finally have my new PC! :party:
It took quite some effort to get Cradle v1.2 working on this PC (it's no longer available for download anywhere), but I got it working in the end and I played my first few turns. Without wanting to take away too much of the suspense on whether or not I could take out the Celts, I think I can savely say it won't take too long anymore and I'm already seeing myself forced to start making decisions about the next war. However, I'm in a of a dilemma here: what should this next war be?
On the one hand we have our long-time enemy, the Arabs, who stand between us and rule over the entire southern hemisphere and on the other hand we have the Yamato, who border on our (soon to be?) northern, former-Celtic cities and who, although I haven't seen them yet, could pose a serious threat to the security of these cities. When we take on the Yamato however, war with Rome and possibly others might be inevitable, delaying the conflict with the Arabs even further and possibly even throwing us in a 2 or 3 front war (Arabs, Yamato, Romans, possibly even Etruscans (although that would mostly be a naval war)). Who should we attack? Should we attack (or fall back to a peaceful existance and rely on science/diplomacy)? My heart wants to attack the Arabs, to gain full control of the south and be able to launch invasions up north from there, but my head tells me that the threat of the Yamato is far more serious than that from the Arabs will ever be.
So Locutus V, Apolyton XXII, Supreme Ruler of Kemet, Sacred Emissary of Ra, from the House of the Founder and the Court of Hammurabi, calls upon you, the Holy Counsel of Wise Priests of Apolyton, to advise him in this matter...
BTW, in case you need a reminder, here's a map of what the strategic situation looked like in the beginning of my turn (sorry, it looks like crap but currently the only only graphics program I have installed is MS Paint, haven't had time yet to install something better).
My approach here is to look at the technologies and governments that we want to develop and use, then see what makes the most geopolitical sense.
When I passed the game along, we were on the verge of City State and already had 11 of the allowed 15 cities. By the time we finish off the Celts we will be near the city limit, and likely we will want to place at least one more city in a location of our own choosing. In tech, we will soon have mobile tactics and mounted archers.
My idea would be to set a goal of achieving Tribunal Empire with a large force of Cataphracts, and then conquer to the T.E. limit of 30 cities. Until then, I would concentrate on building up our science (by way of Republic) and our trade (we now have zero caravans) so that we have a tech edge and an economic edge on our rivals. With those we can defend what we have, punish the aggressors, and make an interim expansion to 20 cities under Republic (if we choose).
Regarding tech, I would want to have cataphracts before anyone else gets men-at-arms. That's a "window" where offense is distinctly stronger than defense. [Catapults, boy! Don't forget catapults!]
In the short term, this means I would NOT attack the Arabians (however much I want to), and I would try to make peace with them and trade with them. [I suppose this means I shouldn't have used the Prophet against their cities, but hey, a deben is a deben.] We may be able to set up trade routes with Arabia that are relatively hard to pirate (unlike trade routes with our Byzantine friends).
Your thoughts?
Some obvious tactical notes: we need to know what's "in the black" north and west of Gaul. We might even pick up some tech from ruins. We have to assume that the Yamato will attack, so we need strong, mobile defensive forces and good roads (we have interior lines but rather indefensible borders). It would be nice to sieze the choke point on the peninsula far to the west of Tanis. The Arabs weren't there when the Prophet went through, but they may be there now. That would be a good point for a canal-zone city.
I almost hate to invest resources in ships and naval tech, but given this map, we need to be able to defend our coastline and our trade routes, and we'll have lots of opportunities to invade (and harass) by sea.
I'm with you on the choke-point idea....although the city would be pretty far out from our borders,it could act as an early warning for an Arabian attack.It would stop their pesky settlers coming in to encroach on our land also
As for the next war,I think we should bolster our defences in the Northern cities and only attack when we ourselves are attacked,this attacker probably being the Yamato.Now we have quite a few cities,we should give the warring a rest for a while and concentrate on bolstering our science and research to try and catch up with the leading nations.Having said this,it is also important not to drop our guard,so an increase in our navy to defend our coastlines is also a good idea
Ah, I was *waaaayyy* ahead of you with the chokepoint city, I already knew I wanted to build a city there as soon as that point was reconned... Since noone else did it so far, I (once again) started building a Settler in Tanis for this purpose... (but Gaz is right: it would be isolated and hard to defend, even with fortresses closing the gap).
Looking everything over again, I have to agree with both of you, peace is the way to go since better governments are still far away. I don't mind going over the city limit myself, I usually stretch it by 50% (so when 15 is the limit, I aim to control 22 odd cities), but in this game I'm not the only player, so a bit of conservatism would be in order; plus when conquering either the Arabs or the Yamato, we would be getting awfully close to that (stretched) limit... Very well, in that case I have some city queues to change
I'd bet that we've all had our eyes on that choke point since it was first revealed. I keep looking at the intervening terrain and grumbling. If we don't grab it soon the Arabs certainly will (if they haven't already).
I like Gazablanca's idea of counterpunching, attacking only when attacked. I often used that in Civ2/Civ3, especially with aggressive neighbors like the Zulus and the Germans. Make peace and keep the peace, waiting for them to attack me. Counterattack and take a city or three, let them sue for peace. Repeat.
I don't like going that far beyond the city limits (I'm just an urban kind of guy, I guess), but hey, if you build too many I can just give them away...
Aren't you glad that I'm going LAST in each round?
-- HtL
p.s. Ignorant question: in CTP2/Cradle, is it true that fortresses can be placed outside borders, but cannot be placed inside someone else's borders? I wanted to do the latter in SG-VI; of course I'm glad the AI can't do it to US!
p.s. Ignorant question: in CTP2/Cradle, is it true that fortresses can be placed outside borders, but cannot be placed inside someone else's borders? I wanted to do the latter in SG-VI; of course I'm glad the AI can't do it to US!
Yep,it's true sir.What I've found is that you have got to have a unit in the area where you wish to place the fortress,and then do so.....the extra territory is handy to stop other empires settlers and units coming to claim the area.At least I think you've got to have a unit in the area to construct a fortress........
Originally posted by Hermann the Lombard
p.s. Ignorant question: in CTP2/Cradle, is it true that fortresses can be placed outside borders, but cannot be placed inside someone else's borders? I wanted to do the latter in SG-VI; of course I'm glad the AI can't do it to US!
That's the reason why we have the FAQ see question #15 . At least I see that this post definatly needs an edit.
Originally posted by Hermann the Lombard
Aren't you glad that I'm going LAST in each round?
No, actually, that leaves me to clean up your mess
Anyway, here is my account. The savegame will be sent to IW in a moment. Spot the famous passage and win a three week, no-expenses paid trip to the real Memphis
---
Locutus V, Apolyton XXII
1545 BC: After having disposed of Her-mann VI, the young Locutus informs his uncle of the vacancy in the palace. Instantly Hammurabi replies that he will back a claim to the throne by his bold nephew. So a few days later Locutus is crowned as Apolyton XXII, with the traditional /reloadslic ceremony. Shrewdly, Locutus manages to lay the blame of the death of Her-mann on Obelix, a stone worker from Kells. The new Apolyton swears that he and his uncle shall not rest until every Celt has been submitted and Obelix and all his family executed.
So immediately the army of Nun embarks on the tranport ships of the Great Fleet and depart for Gaul. Also, the Celtic forces between Cardiff and Carthamen are completely annihilated by Hammurabi's forces and Sceptre's Jewel, without significant casualties. In the meantime, indulgences are sold in Jiddah, where also a large army of at least 80,000 men is spotted on the move. In Egypt in the meantime, a road is constructed that connects Thebes to the rest of the Egyptian road network near Aphroditopolis. Also, on two different locations extensive farming is taking place, because Locutus realizes Thebes has the allure of a capital and should quickly grow as large as possible.
1530 BC: Not wanting to give the Celts any time to recover, Hammurabi immediately marches on Armargh. Some of his staff officers dare doubt the general's wisdom: an attack on Armargh leaves Cardiff and Carthamen wide open for attack and could severely weaken the strength of the Egyptian attack force. The officers are summarily executed. According to the royal statisticians, the attack on Armargh meets a defensive force of 50,000 men, and 40,000 out of 90,000 Egyptians die a glorious death. Meanwhile, indulgences are sold in Baghdad, 100 Gold is sent to both the Byzantines and the Etruscans and a riot takes place in Bubastis, which is crushed by Bast's army.
1515 BC: Angry about the forceful way the riots in Bubastis were suppressed, the people of Abydos and Thebes also fill the streets of their cities. This too, is violently crushed by Locutus's forces. 100 Gold is given to the Etruscans, in the hope of making a future map-exchange possible. Tanis delivers a regiment of Charioteers and starts gathering men brave enough to explore the Levant, the area between Egypt and Arabia, filled with dark woods, treacherous marshes and rugged hills. In Gaul, a regiment of Hoplites is being rushed for completion in the freshly-conquered Armargh. Hammurabi immediately starts marching on the last Celtic outpost: the mighty city of Kells. By now noone dares doubt Hammurabi's foolish decision to leave Armargh behind him without a garrison to prevent the Celtic there from revolting. At the same time, the army of Nun lands south of Kells and a regiment of Hoplites is founded in Cardiff and immediately sent to Kells as well, together with the garrisson of Carthamen. As many troops as can possibly be spared are being sent to the vicinity of Kells, where rumours suggest that the Celts too are preparing for their last stand.
1500 BC: an Etruscan delegation arrives in Memphis, requesting Egyptian maps and offering Etruscan copies in return. Locutus considers taking the Etruscan maps by force and killing the diplomats, but in the end decides the Etruscans might come in handy one day and gives them a warm welcome with the finest Egyptian wine and women instead. He even decided to give them 100 bars of gold as a parting gif when the delegation leaves. Barbarians are spotted outside Crocodilopolis and the army of Osiris moves in for the attack. Aphroditopolis completes a Chariot and starts building a Forge. Heliopolis readies a regiment of Archer and continues to train more. In Gaul in the meantime, Armargh erects a garrison of Hoplites out of loyal Celts, and starts training others to become Archers. The troop buildup around Kells continues and the deployment of the troops as a preparation for the oncoming battle takes place.
1490 BC: Finally the attack on Kells takes place. The men are extremely motivated because they want nothing more than to revenge Her-mann's cowardice assassination. The city is heavily defended, more than 80,000 have manned the walls of Kells, but Hammurabi rides back and forth across the ranks and spurs his men forward. Hammurabi came very close to losing his life. Hammurabi was the first one up the ladders onto the wall of the city of the Celts, and then he jumped down into the town with only two of his guards behind him. Before the rest of the Egyptians could catch up and save him, Hammurabi had taken an arrow in the ribs and had been knocked dizzy by a club. He was unconscious when they carried him away, and he fainted when the doctors cut out the arrow. Rumors spread that Hammurabi was dead. When these rumors reached Memphis, Locutus immediately ordered a whole valley near Heliopolis to be redecorated to become the burial site of Hammurabi, and later himself. This valley would come to be known as Valley of the Kings. Fortunately though, Hammurabi is not dead and quickly recovers from his injury. As he is doing so, his loyal staff officers continue the attack on Kells and at the cost of only 20,000 Egyptian lives it eventually falls: the Celtic empire is no more, Gaul is ours!
1480 BC: 100 Gold is given to the Etruscans, although they reject a non-tresspassing treaty. Indulgences are sold in Mecca. After consultation with the Holy Counsel of Wise Priests of Apolyton, Locutus orders the troops that have survived the battle of Kells to spread out all over Gaul. Most are ordered to take garrison in the cities, some others are ordered to start exploring. The mountains north of Gaul, the Alps are explored by a small expedition of Hoplites. The area west of Gaul consists of inpenetrable jungle and marshes, and only the bravest and most experienced men dare explore it. Hammurabi joins the expedition but is still too weak from his injury to lead the expedition himself. Therefore he appoints the bravest of his staff officers, a half-Celt who would become known as Oerdin the Explorer, to lead the mission. The vast landmass of jungle and forest would later be named after him: Oerdin Peninsula.
1470 BC: Reports of an earthquake near Tripoli reach memphis. The Barbarians still ravaging the lands outside Crocodilopolis are destroyed by Osiris. Cardiff builds Hoplite and start constructing Granaries. Mecca is converted: our phophet actually succeeded in turning some of those heathen Arabs into loyal Ra-worshippers. They Arabs are grateful to have found the Truth about the heavens above and send caravans of gold towards Memphis.
1460 BC: The concept of a city State discovered and the government immediately enacted by Locutus. He hates to have to give up some of his power to the cities but he realizes that this is the only way to ensure the empire can be run smoothly and efficiently. Locutus now orders his priests to start inventing a way to make payments go easier, something called Currency. This should boost the gold output of the empire and allow the Apolyton to spend more resources on research. Barbarians spotted outside Sais.
1450 BC: Abydos builds an Archer and starts a Forge. Reforms take place in Mecca: all Ra-worshippers are killed by the cruel Arab sultan. Our prophet manages to escapt to Jiddah, but before he can collect followers around him he is captured and stoned. The high priests of Memphis cry out for vengeance, and when Locutus refuses to mount an expedition, they forge a plan to get rid of this Apolyton.
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