I have a few Mod related questions.
I noticed some (e.g. Frenzy AI, and all the related mods) don't seem to work with modswapper. If they do, I need an idea of how to make them do that. If I just copied those files over the normal ones, that works? I lose those AI improvements when I load another mod? I've not played with SLIC code, and I don't know that I really want to.
Is the AI included in ApolytonPack sufficently agressive / not retarded in technology?
I've noticed I have SLIC errors all over the place in the Alexander the Great scenario. Is this fixed somewhere?
I also had very irritating SLIC errors involving a city being an invalid embassy target. I got rid of all my diplomats, made sure there were no AI ones roaming around, and yet it persisted. Every turn, boom, error. Later in the game, ordering air units to move more than one square caused an error. These were both in a game using the ApolytonPack. It doesn't say what file the error occurs in, and I don't want to have to blunder through all that code trying to fix it if someone else has already done this.
Is there a unit upgrade feature? The AI is obviously doing it, and it sure would be convienent.
In any versions of CTP2 will the AI ever attack a city with 12 units in it if it has multiple armies surrounding?
I noticed some (e.g. Frenzy AI, and all the related mods) don't seem to work with modswapper. If they do, I need an idea of how to make them do that. If I just copied those files over the normal ones, that works? I lose those AI improvements when I load another mod? I've not played with SLIC code, and I don't know that I really want to.
Is the AI included in ApolytonPack sufficently agressive / not retarded in technology?
I've noticed I have SLIC errors all over the place in the Alexander the Great scenario. Is this fixed somewhere?
I also had very irritating SLIC errors involving a city being an invalid embassy target. I got rid of all my diplomats, made sure there were no AI ones roaming around, and yet it persisted. Every turn, boom, error. Later in the game, ordering air units to move more than one square caused an error. These were both in a game using the ApolytonPack. It doesn't say what file the error occurs in, and I don't want to have to blunder through all that code trying to fix it if someone else has already done this.
Is there a unit upgrade feature? The AI is obviously doing it, and it sure would be convienent.
In any versions of CTP2 will the AI ever attack a city with 12 units in it if it has multiple armies surrounding?
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