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Sorry to take so long, I was on a trip.
This is the transcript of the reign of Jonny I, leader of the Australians.
1725 BC - Jonny I comes to power in this year. He intiates the THIEC (Two Hoplites In Every City) plan. Then he goes to a party.
1700 BC - More parties and moving units.
1675 BC - New settler is built in Snorf.
1650 BC - THIEC plan is complete.
1625-1575 BC - Still partying strong! (Just unit moving.)
1550 BC - City of Jonnyopolis is built in this year.
1525 BC - Snorf builds shrine; new farms are begun.
1500 BC - After over 200 years of partying, Jonny goes to the mountains near Snorf, never to be seen again.
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Hello everybody! I guess we need to invoke the 72 hour rule now. But I guess it wouldn't hurt to send an email to remind the next player (who is that?) one more time. If that fails, then the last person to post should send it over to the next.
Thanks,
AdamI use to be indecisive, but now I'm not so sure
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I'd love to join this game,if that's alright.Now my course is finished I've got lot more free time.I've been reading the succession games write ups for a while now and I think they're bloody hilarious!!!!!!!!
Anyway,my address is gazbeans@blueyonder.co.ukI need Scooby Snacks.
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Sorry to take so long guys, I've had to re-install the bloody game.
1500 BC: Rooboy I, the first real Aussie, takes control of the Australian people. Changes public works to 50%, to hasten the building of farms. Sick of the stupidity of Snorf, Rooboy I decides to live in Aratland.
1475-1325: Rooboy I is extremely bored, as are the Australian people. They dream of finding other civilizations to defeat on the sporting field.
1300 Rooville is founded to celebrate 200 years of leadership of Rooboy.
1275 Hoplite is sent out to search ruins west of Jonnyopolis.
1250 Rooboy I dies in his sleep.
To quote Big Kev, "I'm excited!"Waiting on a Sunday afternoon, for what I read between the lines, your lies. Feelin' like a hand in rusted shame, so do you laugh or does it cry, reply?
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Hi guys,
I'm having major trouble with my internet provider this weekend.
I think I can type faster than the information that comes across my screen!
I'll post the update of players from my workplace, tomorrow.My Reach always exceeds my Grasp...
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My 10 turns
After the long and uneventful reign of rooboy, came the long and equally uneventful reign of Pilfur....
1250 BCE
Farms had been established all throughout the realm, and planters were ready to resume other activities. They were put to work on the very farms that they established. (Public works reduced, farmer specialists created - there were no tile improvements to build, nor much to produce in the cities. The growth should do us some good).
1225
The farmers toiled away. Pilfur decided to produce a new band of warrior explorers to discover the unknown area to the southwest.
1200 - 1100 Nothing happened
1075
The explorers reached the ruins and were immediately ambushed by barbarians. Valiantly, the explorers did away with them and took their skulls as trophies.
1050
Settlers were built in Snorf. They head north to establish a town on the northern coast between Snorf and Aaargh!
1025
Pilfur retired due to boredom... handing the reigns of power to anybody willing to take them.
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The boredom continues
Nevermind. We better concentrate on building up a great infrastruture because we are bound to be way behind some of the AI civs. I'm not too worried about the boredom...I fear if an AI found us now we would be toast.
We could certainly do with an increase in technology, thats for sure. Not to mention units that can better withstand the "onslaught" of puny barbarians.
Maybe we should not play the Barbars in the next game...they are damn annoying.
Sean."Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
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If you think its boring now, why get rid of the barbs? They are the only thing to do (kill) at the moment.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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I understand your point Wombat, and it is a good one. But I also consider that we would be far more developed than we are know without the interference of Barbarians. This advancement would give us more things to do. More infrastructure to build, units able to explore in relative safety, so we are not endlessly building warriors ( ).
But as I say, your point is also valid. Maybe it is a case of six of one, and half a dozen of the other."Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
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As the overiding theme of nothing continues I am proud to report my reign as contiuing in the spirit of nothingness.
Reign: from whenever th other guy finished until 10 turns later.
What happened: killed one of those mongrel barbarian warriors who keeps popping up in the foothills to the south of the capital.
New City: on the north coast, Young N.S.W. is a tribute to my hometown in south eastern NSW, we needed an actual town from Australia since we are the Australians although its hard to tell with all the surrounding cities, who calls a city after themselves besides Stalin and Lenin and uhhh .... Washington? .....
Production: is starting to pick up, most cities have court houses and shrines now.
Science: We discovered trade and are now researching the one that comes after with the little start above it for the goal of monarchy although i would prefer a republic which is far superios and doesn't take that much longer to discover.
Thats it from me, back to cramming for my eco exam .....
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Thats it from me, back to cramming for my eco exam .....
Hey, I sat an econ exam yesterday (Tuesday). Microeconmics II, to be exact. A weird little coincidence
Sean."Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
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