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  • Game Three!!

    Well,
    With the close of Succession Game 1, and 2a, 2b in progress, it's time to think about GAME THREE.

    The plan thus far is to start an all-inclusive game in which all current participants are included. We are considering a Gigantic map, played on at least Very Hard, but possibly Impossible (hmm.. sounds a bit paradoxical, doesn't it?).

    We'll probably only get about 2-3 turns each, but that means each summary we write will be worth more. I particularly enjoy the humor that comes across in these posts! That thing with the Bob doll was totally hilarious.

    Well, without further ado, here is my list so far:

    1) Sean - Kimpton@xtra.co.nz (A.k.a. The Child Apolyton)
    2) Skeeve - Scanga@Aol.com (Bribed England in shady Arms Scandal)
    3) Phoenixcager - Phoenixcager@yahoo.com (Founder of GunPowder)
    4) Octavius III - octaviusiii@yahoo.com (The Resource Ruler)
    5) Johnny - Jonny11788@aol.com (Exterminated the Irish)
    6) Immortal Wombat - Weaver1@tinyworld.co.uk (Founder of the Wombat Maneuver!)
    7) Adam - aebbeka@neb.rr.com (History records his rule as short but sweet)
    8) Vivala - jbnhl@hotmail.com (Defeated the Germans with Democracy)
    9) Rhuarc - Wendell777@hotmail.com (The Lost Emperor)
    10) Berxpert - Berxpert@yahoo.com (The Scientist)
    11) tedwright@email.msn.com (The Unknown)
    12) Mokael - Mokael@aol.com (Told his people to "Spread and Populate" - slightly less famous than "Be Fruitful & Multiply")
    13) TR|X - mikemcgowan@btinternet.com (The Also Unknown)
    14) Redstar1 - david.archibald@btinternet.com (The Almost Conqueror of Athens)
    15) David Murray - david@windygates.com (His people ate too much and worked too little!)
    16) Vilius - ctp@vilius.com (The Also Also Unknown)
    17) Jackazzstudent - adambrobinson@msn.com (The Ruler with the Kidney Stones)
    18) me_irate - me_irate@hotmail.com (a.k.a. Bob the Bored)
    19) Darkknight - Gondhi_dm@hotmail.com. (Bob of the Ages)
    20) bj - blakjack@planetquake.com (The ruler who brought the pages of history into, well, pages. i.e. the printing press.)
    21) rooboy - arb77@optushome.com.au (Often mistook for RobRoy - I don't know!)

    Now I know some have dropped out, and perhaps some have been added, but we'll figure that out later. For now, just reply if you are "IN" or "OUT" for this next game.

    Redstar - We would very much like for you to continue your updates with this next game on your web-site. That is great fun to read, but I know it's probably a lot of work.
    For whatever you're able to do, thanks!

    Okay, have a fine weekend, all!
    - Skeeve
    My Reach always exceeds my Grasp...

  • #2
    I'm IN

    What about a 7 turns per player, with out change it over any age? I think 2-3 is just a little bit 'coz if you want to start building a unit maybe you never see it finished, with 7 or more there is a chance to see more of your work overe there.

    Comment


    • #3
      I'm in too

      What I think Skeeve meant was 2-3 goes at our allotted turns. ie. the game will only go round everyone two or three times.

      I don't mind playing with 21 people, but why not start two games, same map, same settings, same players, but with an a-synchronous start. Start one game at Skeeve, and the second at BerXpert. That way the gap wouldn't be too long between each go.
      Any takers?
      Concrete, Abstract, or Squoingy?
      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

      Comment


      • #4

        IN
        Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

        Comment


        • #5
          Most definently in!

          Increase the difficulty, and number of civs (I think we only had seven...), not to mention the mape size. I think the island idea is a good one btw...that'll force us to be more innovative

          Sean.
          "Giving money and power to government is like giving whiskey and car keys to teenage boys."
          --P.J. O'Rourke

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          • #6
            i'm in.

            ps. is there a way to get this board to default email notification off? i have to untick it everytime

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            • #7
              I'm in!...But schedule me later in the game.

              bj, you can change the settings by clicking the 'control panel' link under the APolyton logo...and then clicking on the 'options'.
              PHOENIXCAGER
              ******************
              The Civilization Gaming Network

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              • #8
                im in, i suggest 10-12 civs, even in late game a turn that last a few minutes because of the increased # of civs wont make much differece because were only going to play 10 turns by then.

                also i would rather continue playing with smaller # of players per team. 5 or so. i find its sometimes hard to get into a game with 5 people in it and by the time i get my turn, so many things will have happened. but, its up to you all, im in either way.

                Comment


                • #9
                  12 civs is reasonable. I've played 16-civ games on CTP2 with no real problems until the Genetic age where things slowed down to a crawl - but it was still a bearable crawl.

                  Also, I agree it's hard to get into a 21-person succession game, but this is just for fun and we can get other smaller spin-off games going just like we did earlier.

                  I'm also hoping that Redstar will keep a log of our game on his website!

                  I'll wait a little while longer before starting. Probably another 24-36 hours. We'll do Impossible, 12 Civs, Barbarians on the Maximum (That should be fun! ), Gigantic Map. (Also Islands).

                  I'll start us off at 4000BC, and let's try 10 turns each no matter what the year, as suggested earlier. That way we'll possibly get more chances to rule. The beginning years will not be so boring because Barbarians will be on Maximum. (Be Careful Apolytons! )

                  By the way, Dave Murray is in, but he can't post at the moment. I'll handle posting for him if he sends me his summary.

                  Talk to y'all later!
                  - Skeeve
                  My Reach always exceeds my Grasp...

                  Comment


                  • #10
                    By the way, Dave Murray is in, but he can't post at the moment. I'll handle posting for him if he sends me his summary.
                    Tell him to create a mudane and benign DL, so he can record his history, but stay out of the OT...

                    Lets play some serious SG
                    Concrete, Abstract, or Squoingy?
                    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                    Comment


                    • #11
                      12 civs? Sounds like we will have to modify the game texts. Some of use could do with an exact (step by step) guide on how to do this (so it doesn't stuff up, and we are all useing the same mods). Will we be modifying the govt city limits as well?

                      Sean.
                      "Giving money and power to government is like giving whiskey and car keys to teenage boys."
                      --P.J. O'Rourke

                      Comment


                      • #12
                        only one i believe that will need to mod is skeeve(since he is first on the list) after that it just uses the sav. i think.

                        but incase someone doesn't know how (and it is necessary) here are the steps.

                        1. go to explore. (right click start, click explore)

                        2. go to C: programfiles/activision/call to power/ctp2program/ctp

                        3. look in the "ctp" folder under the "userprofile" file

                        4. double click "userprofile"

                        5.at the very top line it has "numplayers" with a number following it. simply change this # to the desired # of civs.

                        If you are having prob. make sure you are not in the windows start menu.

                        the reason i state this is i was talking someone threw how to mod files, i tried and tried to explain it to him but he simply could not find the activision folder. (C:Programfiles/activision) and i couldn't figure out where he went wrong. it turns out he was in C:/windows/startmenu/programs. he had swore to me he was in program files and that there was no activision folder only ctp2 and it was empty.

                        with this my faith in the common computer user was destroyed

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                        • #13
                          I'm not laughing really it's unfair to computer newbies.

                          What if we die? I'd say it would be a wee bit embarassing.
                          Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

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                          • #14
                            Count me in as well.

                            Adam
                            I use to be indecisive, but now I'm not so sure

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                            • #15
                              Count me in!

                              Jonny

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