A long time ago I started this fix and I've been on vacation for awhile.
After much testing, the city size limit was probably set by Activision
to cover up a bunch of other problems. The below settings will get one to
97 city size but actually is set for the 102 city size. That last
crash problem has me stumped so far. This crash actually occurs when the
AI has control of play.
The 70 city size limit problem occurs when a city has red growth and
2500+ green growth when passing the 69-70 city size. It will crash to
desktop if any city has that combination of growth. The 'citysize_six'
recommendation below prevents that from happening. Actually the setup
below prevents any red growth after 'body exchange' is built. And one
should build this city improvement as soon as you can get there.
Note: When crossing the 69-70 city size boundry, make sure the growth is
not changing... no tile improvements or city improvements that affect
city growth during transition
Here is the recommendation:
Under BUILDINGS.txt
Aqueduct POP 14
OVERC 8
Drug Store OVERC 9
Hospital POP 15 *** ADDED line - required
OVERC 9
Arcolgies POP 21
OVERC 7
Incubation OVERC 14
PrerequisiteBuild ARCOLOGIES *** ADDED line - not required
Aqua Filter POP 34 *** 103 city size limit
OVERC 12
Body Exchange OVERC 45
Note: Actually the growth could theoritically go up to about 120 before
you run out of growth fuel.
UNDER CITYSIZ0.txt (impossible level) note - 5 other levels
CitySize_six
pop 105
20
4
68 *** max workable squares
85 *** max growth w/o 70 crash
20000
2000
4
18
4.472
Now, here's one of many odd things that start happening after city size
70. Not only does the growth go down as the city grows pass 70(am't of
food makes no difference), the amount of science goes down at the same
time?!
I also ran into that year 2196 crash problem that was posted months ago.
It also occurs when the AI is controlling play. Anybody have any ideas
about the AI crashes. In fact, the AI crashing was a constant irritation.
I was saving every 10 years.
Here's for Bigger Empires,
Dennis_Caver
After much testing, the city size limit was probably set by Activision
to cover up a bunch of other problems. The below settings will get one to
97 city size but actually is set for the 102 city size. That last
crash problem has me stumped so far. This crash actually occurs when the
AI has control of play.
The 70 city size limit problem occurs when a city has red growth and
2500+ green growth when passing the 69-70 city size. It will crash to
desktop if any city has that combination of growth. The 'citysize_six'
recommendation below prevents that from happening. Actually the setup
below prevents any red growth after 'body exchange' is built. And one
should build this city improvement as soon as you can get there.
Note: When crossing the 69-70 city size boundry, make sure the growth is
not changing... no tile improvements or city improvements that affect
city growth during transition
Here is the recommendation:
Under BUILDINGS.txt
Aqueduct POP 14
OVERC 8
Drug Store OVERC 9
Hospital POP 15 *** ADDED line - required
OVERC 9
Arcolgies POP 21
OVERC 7
Incubation OVERC 14
PrerequisiteBuild ARCOLOGIES *** ADDED line - not required
Aqua Filter POP 34 *** 103 city size limit
OVERC 12
Body Exchange OVERC 45
Note: Actually the growth could theoritically go up to about 120 before
you run out of growth fuel.
UNDER CITYSIZ0.txt (impossible level) note - 5 other levels
CitySize_six
pop 105
20
4
68 *** max workable squares
85 *** max growth w/o 70 crash
20000
2000
4
18
4.472
Now, here's one of many odd things that start happening after city size
70. Not only does the growth go down as the city grows pass 70(am't of
food makes no difference), the amount of science goes down at the same
time?!
I also ran into that year 2196 crash problem that was posted months ago.
It also occurs when the AI is controlling play. Anybody have any ideas
about the AI crashes. In fact, the AI crashing was a constant irritation.
I was saving every 10 years.
Here's for Bigger Empires,
Dennis_Caver
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