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Anybody NOT having problem with sea colonies?

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  • #16
    Hi Chrisis,

    I tested it in the Diamond age and it worked fine for me. Are you sure you copied the entried before you moved them. You may have accidentally used cut instead. This catches me sometimes. Also, if the sea cities are larger than 40, they start using the land sprites again.

    Timothy Pintello

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    • #17
      quote:

      Originally posted by Pintello on 02-06-2001 04:57 PM
      Hi Chrisis,

      I tested it in the Diamond age and it worked fine for me. Are you sure you copied the entried before you moved them. You may have accidentally used cut instead. This catches me sometimes. Also, if the sea cities are larger than 40, they start using the land sprites again.

      Timothy Pintello


      Yes, I have really copied, not pasted, I've looked more than once over the file . And no, they are not greater than size 40 .May it be possible that you sent me your agecitystile.txt so that I could compare mine and yours? That would be really nice.

      Thanks
      christian
      E viva il socialismo é la libertá

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      • #18
        Alpha Wolf, your post feb. 2 2001 at 00:46.

        Some say that Craptivision also knew, that both the water and the land layers were buggy too.

        But obviously they didn't dare to remove these layers also
        First they ignore you. Then they laugh at you. Then they fight you. Then you win.

        Gandhi

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        • #19
          quote:

          Originally posted by TheBirdMan on 02-09-2001 07:15 AM
          Alpha Wolf, your post feb. 2 2001 at 00:46.

          Some say that Craptivision also knew, that both the water and the land layers were buggy too.

          But obviously they didn't dare to remove these layers also


          LOL..I luv it!
          Craptivision!
          I am not so good at names..I had been mis-quoting the company name as SUCK-U-Vision!

          Thanks for posting this correct name TheBirdman

          Troll
          Hi, I'm RAH and I'm a Benaholic.-rah

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          • #20
            quote:

            Originally posted by TheBirdMan on 02-09-2001 07:15 AM
            Alpha Wolf, your post feb. 2 2001 at 00:46.

            Some say that Craptivision also knew, that both the water and the land layers were buggy too.

            But obviously they didn't dare to remove these layers also


            I wish they had removed the land and sea layers: if they did, we would all be playing Civilization 2 right now and the world would be a better place.

            Jonny

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            • #21
              Hey it works! Except I've got that diamond age problem. (yes, I did not cut, I copied) Anyone solve that yet?

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              • #22
                quote:

                Originally posted by Mister Pleasant on 02-21-2001 03:15 AM
                Hey it works! Except I've got that diamond age problem. (yes, I did not cut, I copied) Anyone solve that yet?


                I still do have the problem too... imho that's really hardcoded and nobody can do anything against it (excecpt activision, but as we all know, they don't want).
                E viva il socialismo é la libertá

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                • #23
                  I tried to implement the correct sprites for the ocean cities into citymod, but I have also the diamond problem. But there is a difference between citymod and unmod CTP2: the internal name in citymod for the diamond age is AGE_SIX not AGE_FIVE as in CTP2. It also appear in the last age, but I tried to add a postdiamond age but with no effect. It has also nothing to do with the diamond sprites. Therefore I have the feeling that it is not be hardcoded. But it works the sea cities larger than 40 The last line must be: Sprites { Type 1 MinSize 36 MaxSize 999 Sprite 96 }
                  and it works with cities until a size of 999.
                  Civ2 military advisor: "No complaints, Sir!"

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                  • #24
                    This is the first of the plethora of bugs mentioned in the forums that I've actually come in contact with (other than the impotent AI), which happens to involve the undersea city sprites. I'm in the Genetic age, I've been researching straight for undersea cities and when I finally got one I built my sea engineer, built one and....it looks like a land city. No cool sprite. No underwater city. Just a friggin land sprite. Whoo hoo. I've checked my txt files and I can't figure it out; everything looks to be in shape. Next time I'll just wait until a game is finished before I buy it. But until CivIII I'm stuck. Anyone got any suggestions?

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