Hello,
Now before I begin, this is my first post here, but don't think about using the "you're a newbie!" kind of tactic against me. I've been lurking in these CTP2 boards since they began, pretty much, and I have been lurking around in the CTP1 forums before then. I started playing CIV2 about 3 years ago and have been playing CTP1 and 2 since they came out. So now that we've got that cleared up, let's move on.
I'm in the UK and I bought this game on Friday. I was eager to get my hands on it, having been following Apolyton's CTP2 site, and reading all the previews, getting excited by the new interface, diplomacy and generally supposed improved functions.
I should also mention at this point, I've never understood why people hated CTP1 so much. It was a little buggy, but I liked it. It was a damn good game. So I expected big things from CTP2.
First off, the layout is nothing like being better. No longer do I get little popups telling me what's been built, where. I have to guess what's been built, or look in all my cities to see what's been built, because I can't centre on it. The interface is NOT an improvement, it's mearly been made much more complicated. The gaming press's obsession with saying the new layout is miles better is simply stupifying.
Secondly, diplomacy. Yes, there are a couple nice new options, like the request for reducing nuclear weapons. But even CTP1 had the diplomacy request, the one that lets you ask someone to stop trading with another. I can't see an option in this game that lets you request an embargo against another civilization. The counter-proposal and threat system are welcome, of course, but my main concern is this: have they taken things out of the diplomacy system? I was expecting a really huge, detailed diplomacy system, the way you lot were going on about it. I seem to remember seeing in some screenshots the option to request an ally invade, pillage or even attack a specific city. I can't see those options in this game. Have I not been looking hard enough? I played pretty much all of last night and this morning, non-stop.
As for the combat system. Well, that too was supposed to be improved. Yet, how come when I was attacking an Irish city with an artillery, a fortified pikeman (and only him defending this city) reduced my artillery to the last point of red energy, from an erstwhile state of complete health. So, pikes can cut through armoured vehicles and stave off artillery rockets can they? Oh yeah, how very realistic.
And I also seem to remember reading in the previews, that it was possible to trade food between cities. You know, to prevent a ludicrous situation of one city starving while another is overproducing, in the same empire or internationally. (Ever heard of food aid programs?) But no, they didn't even bother with that.
Don't get me wrong, when I first started playing, I thought to myself: this is fantastic. But then I realized, this is just a glorified version of CTP1. How could those people at Apolyton, who I previously had such high regard for, mislead me like this?
I have basically wasted £30 on a slightly more elaborate diplomacy system and some new units, to the old game I had called CTP1. What a waste. And I will know not to trust Activision again, building up their game, then seemingly not delivering on what the previewers said they would deliver on.
It's just ridiculous. But oh well, there are better things to do than play games. :P
Edit: Couple of typos
[This message has been edited by David Murray (edited December 09, 2000).]
Now before I begin, this is my first post here, but don't think about using the "you're a newbie!" kind of tactic against me. I've been lurking in these CTP2 boards since they began, pretty much, and I have been lurking around in the CTP1 forums before then. I started playing CIV2 about 3 years ago and have been playing CTP1 and 2 since they came out. So now that we've got that cleared up, let's move on.
I'm in the UK and I bought this game on Friday. I was eager to get my hands on it, having been following Apolyton's CTP2 site, and reading all the previews, getting excited by the new interface, diplomacy and generally supposed improved functions.
I should also mention at this point, I've never understood why people hated CTP1 so much. It was a little buggy, but I liked it. It was a damn good game. So I expected big things from CTP2.
First off, the layout is nothing like being better. No longer do I get little popups telling me what's been built, where. I have to guess what's been built, or look in all my cities to see what's been built, because I can't centre on it. The interface is NOT an improvement, it's mearly been made much more complicated. The gaming press's obsession with saying the new layout is miles better is simply stupifying.
Secondly, diplomacy. Yes, there are a couple nice new options, like the request for reducing nuclear weapons. But even CTP1 had the diplomacy request, the one that lets you ask someone to stop trading with another. I can't see an option in this game that lets you request an embargo against another civilization. The counter-proposal and threat system are welcome, of course, but my main concern is this: have they taken things out of the diplomacy system? I was expecting a really huge, detailed diplomacy system, the way you lot were going on about it. I seem to remember seeing in some screenshots the option to request an ally invade, pillage or even attack a specific city. I can't see those options in this game. Have I not been looking hard enough? I played pretty much all of last night and this morning, non-stop.
As for the combat system. Well, that too was supposed to be improved. Yet, how come when I was attacking an Irish city with an artillery, a fortified pikeman (and only him defending this city) reduced my artillery to the last point of red energy, from an erstwhile state of complete health. So, pikes can cut through armoured vehicles and stave off artillery rockets can they? Oh yeah, how very realistic.
And I also seem to remember reading in the previews, that it was possible to trade food between cities. You know, to prevent a ludicrous situation of one city starving while another is overproducing, in the same empire or internationally. (Ever heard of food aid programs?) But no, they didn't even bother with that.
Don't get me wrong, when I first started playing, I thought to myself: this is fantastic. But then I realized, this is just a glorified version of CTP1. How could those people at Apolyton, who I previously had such high regard for, mislead me like this?
I have basically wasted £30 on a slightly more elaborate diplomacy system and some new units, to the old game I had called CTP1. What a waste. And I will know not to trust Activision again, building up their game, then seemingly not delivering on what the previewers said they would deliver on.
It's just ridiculous. But oh well, there are better things to do than play games. :P
Edit: Couple of typos
[This message has been edited by David Murray (edited December 09, 2000).]
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