Don't buy CTP2 because you really liked civ2 and feel the need for more. That is just what Activision is hoping for us to do.
I think (of course I don't really know) they invested a lot of money in developing CTP1 and it may not have sold enough copies to commercially justify that investment.
So they changed the interface and some of the graphics, added diplomacy, took away the citymanagement, changed some stats and released CTP2. Without proper (expensive) playtesting, but the advantage of having the game in store before christmas is bigger then the disadvantage of bad reviews. Also you can't usualy return a game if you are dissapointed with it.
What doesn't seem to have changed are the ai and the game engine (so it's a mod really), which are
the 'difficult' parts that require high skilled (expensive) coders to develop. The manual is so cheap and useless that they even allowed it to be published on the internet.
They know their market. They know a certain number of the (six million I read somewhere) civers crave a new civ-style game so much that they will buy anything, even at $60. Add the copies sold to those who don't really know the game but buy it for some reason anyway, and Activision has made the most out of the development of CTP.
I have read some posts of people who think CTP2 is a good game. Many of the positive reactions came very soon after the release and I think you have to play a few complete games to really be able to judge. The first days after I got it I liked it too, but now I realize I was just still excited about actually having a new civ-style game. Also I think it's hard to admit you have mindlessly spend $60 on a crappy game. (This is common with scams: the victims feel so stupid they rather deny being scammed)
Wow! This must be the first rant I ever wrote! And in a foreign language even! My arguments probably aren't that strong, but I think my point makes sense: Activision is just trying to spread the cost of the development of CTP over two releases, and we the players are stuck with another lousy game.
I think (of course I don't really know) they invested a lot of money in developing CTP1 and it may not have sold enough copies to commercially justify that investment.
So they changed the interface and some of the graphics, added diplomacy, took away the citymanagement, changed some stats and released CTP2. Without proper (expensive) playtesting, but the advantage of having the game in store before christmas is bigger then the disadvantage of bad reviews. Also you can't usualy return a game if you are dissapointed with it.
What doesn't seem to have changed are the ai and the game engine (so it's a mod really), which are
the 'difficult' parts that require high skilled (expensive) coders to develop. The manual is so cheap and useless that they even allowed it to be published on the internet.
They know their market. They know a certain number of the (six million I read somewhere) civers crave a new civ-style game so much that they will buy anything, even at $60. Add the copies sold to those who don't really know the game but buy it for some reason anyway, and Activision has made the most out of the development of CTP.
I have read some posts of people who think CTP2 is a good game. Many of the positive reactions came very soon after the release and I think you have to play a few complete games to really be able to judge. The first days after I got it I liked it too, but now I realize I was just still excited about actually having a new civ-style game. Also I think it's hard to admit you have mindlessly spend $60 on a crappy game. (This is common with scams: the victims feel so stupid they rather deny being scammed)
Wow! This must be the first rant I ever wrote! And in a foreign language even! My arguments probably aren't that strong, but I think my point makes sense: Activision is just trying to spread the cost of the development of CTP over two releases, and we the players are stuck with another lousy game.
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