Is there any place I can learn what the city status icons mean; the little symbols that appear above the city when there's something special happening? I bought a discounted copy of CTP2 and it didn't come with the manual. I've searched the site and the web but have not been able to find anything. Thanks
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Some stuff that I've intuited that might be helpful (I'm essentially in the same boat)
shackled hands = slaves present in the city
dollar sign = corporate branch established
ankh = someone has used a cleric attack on your town (not sure about the implications of that, but I've got them on about half my cities....freaky)
eyeball = someone tried something, you caught them, and your people are more watchful
Or....maybe I'm totally offbase!
-=Vel=-
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rebellion, or at least ticked off citizens. Also, yellow city name = nothing in the build queue.
-=Vel=-
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I think the signs aren't even explained in the manual.
The ones you mentioned are right Vel. The one still missing is a yellow smilie. Tells you that a soothsay attack has been performed on that city (-5 happiness).
And for the crosses from converted cities - you're loosing a chunk of that city's gold income depending on the mod. Reform the city - but that'll cause unhappiness too. To have that part made more important in the game try the religion code for SAP by Pedrunn and me...
As for the eyball - a city stays watchful for 5 turns. This lowers the succes rates and rises the death rates in a special attack.
I'd assume there are signs for a bio or nano attack too but I never seem to get that far in the game, a real pity (either I win before or I loose my savegame somehow before being able to finish it)
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Originally posted by Velocyrix
eyeball = someone tried something, you caught them, and your people are more watchful
Red City Name: Your city is rioting and you sea a fist on yellow ground next to your city. If a city is rioting doesn't produce anything and costs your empire a lot of money when it is rioting.
John the two icons you posted are both used in CTP2, I saw them as I tried my new message icons.
-MartinCiv2 military advisor: "No complaints, Sir!"
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No, they're not explained in the manual either.
I think these should be all, I got the images from the ZFS files and tested them with the cheat menu (see image below):
1. A foreign Franchise has been established in this city;
2. Foreign products have been Advertised or Soothsaying took place in this city;
3. An Injuction was Filed in this city;
4. This city has been Converted;
5. This city has been Bio-Attacked;
6. This city has been Nano-Infected;
7. This city is very Polluting (IIRC - I couldn't test this);
8. This city is Wary as a result of previous (attempted) special attacks;
9. This city is Rioting;
10. Units are Fortified inside this city (only visible for your own cities);
11. This city has Slaves.
Additionally, as pointed out, a yellow city name means that the city is not producing anything and a red one means that it's rioting.
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I don't think I've ever seen #7 in CtP2 though, only CtP1Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Originally posted by Immortal Wombat
I don't think I've ever seen #7 in CtP2 though, only CtP1
-MartinCiv2 military advisor: "No complaints, Sir!"
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Is there anyway to make use of the Pollution Icon as a City Icon because it would be very usefulOxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
http://www.tiberiumsun.com
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Originally posted by SMIFFGIG
Is there anyway to make use of the Pollution Icon as a City Icon because it would be very useful
-MartinCiv2 military advisor: "No complaints, Sir!"
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