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Newbie Strat Notes for Cradle

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  • #16
    Looks like Master Hex beat me to responding re: the way workers work tiles. At first, I didn't like that aspect of the game, but the more I thought about it, the more sense it made to my brain....and it *really* changed the way I looked at everything!

    The deeper I delve into this game and the mods that have been made for it, the more impressed I am! Absolutely fantastic game, absolutely fantastic mod!

    Cats do indeed rock! In my game, I'm up to about 500 ad, and am some 20(!!) techs behind the leaders. I'm still using primarily man-at-arms and my new crossbow unit, backed up by cats and now, by catapults (five built, more in production). Meanwhile, the big dawgs of the world have cannons and arquebus....::gulp::

    Economically, I'm running third and climbing rapidly...it's been a tough game every step of the way, first with the barbarians, and then with the other civs. I must say that between the (harsh) penalties for going above city caps, and the TOUGH AI in Cradle, it makes for a game where there are no guarantees! I'm having a blast! (and, as Nancy can attest to, the streams of cursing the computer and my various reversals of fortune are a clear indicator that I'm enjoying myself!)

    Glad you guys are finding my observations useful....I'm still, in a very real sense, learning the ropes myself, but as I find things that work for me, I make sure to write 'em down here! Group enough of them together, and we've got....the beginnings of a strat guide?

    -=Vel=-
    (AAR for this one will prolly come sometime after Hex makes the updates he's got planned....as to the other AAR...dang it, that would mean I'd have to stop playing! )
    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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    • #17
      Originally posted by Ogie Oglethorpe
      This of course begs the question, of the inner (or later on the outer) ring of squares what decides which squares are actually worked? Say you got a population of 4. You have 2 t-formed squares. How do you know if those t-formed squares are actually worked. Is there a means to allocate manually workers to a given square ala CIV2/3 & SMAC? And if so color me embarassed as this is likely so fundamental a question of mechanics that I should have otherwise been able to determine by myself. ('course like any of these TBS's who actually reads the freaking manual )
      Hex explained it pretty well, but if you need more info, the links in Q27 of the FAQ discuss the issue in much more detail (probably a lot more than you were waiting for though ).
      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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