The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Only Fortified (or Garrisoned) units are considered "in" the city. You can always see all units on a tile from the Unit Tab on the Control Panel. Just select a unit and press the right arrow that is next to the unit name on the Unit Tab. This will show the multi-view of all units and armies that are on that tile. Including the units in the city.
You have to pirate every turn. You will receive a pirate flag and animation on the trade route tile that you pirate. The amount of money gained is the amount that the trade route would normally give (the empire that owns the route) for that turn. You may have a difficult time finding this gold though. If you are losing money in any of your cities, it will be diverted there first.
Are you sure your route is not still being pirated? Another AI unit might be pirating it at a different spot.
Let's suppose I have an army that contains 4 knights and 3 catapults. I move it up to an enemy city, and I want to bombard it.
It looks like I have to open the list of units in the army window and actually select one of the catapults, and only then I get the "bombard" action. Is there a quicker way to get there?
Then, the catapult I selected did its job, and now the whole army is out of action points. That means that when I select a different catapult, it does NOT bombard this turn?!? This looks like a bug, doesn't it? Do I have to move all bombarding units in separate stacks if I want each of them to have a shot at the enemy?
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