The second and final of the first "Behind The Code" interview set, where ex-<B>Activision</B>ers talk with <B>Apolyton CS</B>` (ACS) <A HREF="mailto:locutus@apolyton.net">Locutus</A> about the <I>Call To Power</I> series and in particular the second title in light of its pending source code release, <A HREF="http://apolyton.net/misc/interviews/btc_lee-2.shtml" TARGET="_new">is now online</A>.
Winnie "St. Swithin" Lee was on the <I>Civilization: Call To Power</I> design team along with James Farley, Jason Feffer and Brad Santos. On <I>Call To Power II</I>, she worked alongside Dan Hagerty and Tony Evans. In looking back, she discusses the highlights and low points of her gaming career in relation to her work on <I>CTP</I>. Blacklisted by the industry for two-and-a-half years running, Lee discusses the good and bad of people and events around her, her positive outlook on the pending release of the <I>Call To Power II</I> source code and why she cannot play the games she worked so hard to contribute on.
Comments on the second instalment are welcomed in this thread.
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Dan; Apolyton CS
Winnie "St. Swithin" Lee was on the <I>Civilization: Call To Power</I> design team along with James Farley, Jason Feffer and Brad Santos. On <I>Call To Power II</I>, she worked alongside Dan Hagerty and Tony Evans. In looking back, she discusses the highlights and low points of her gaming career in relation to her work on <I>CTP</I>. Blacklisted by the industry for two-and-a-half years running, Lee discusses the good and bad of people and events around her, her positive outlook on the pending release of the <I>Call To Power II</I> source code and why she cannot play the games she worked so hard to contribute on.
Comments on the second instalment are welcomed in this thread.
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Dan; Apolyton CS
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