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Turn Chat #19: 1260 BC - 1200 BC (Turn 137 - 140)

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  • #16
    Events of the chat:

    All orders were executed as given. The only noteworthy event is that we found a goody hut near Goodsight and were en route to explore it.

    Oh, and Germany declared war on England as well.

    It's now the start of turn 140.
    Attached Files
    Last edited by Locutus; April 7, 2003, 17:47.
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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    • #17
      Chat Report

      [22:01] <Locutus> so, game loaded. let's start
      [22:01] <Tamerlin> OK
      [22:01] <Zaphod> ok
      [22:01] <Locutus> any of you guys playing along?
      [22:01] <Tamerlin> Yes I am
      [22:01] <Zaphod> yup
      [22:02] <Locutus> Ben?
      [22:02] <Locutus> first off, do you guys have all cities at 74+ happiness as well?
      [22:02] <Zaphod> i hereby renew my requiest to the moda to build another pair of caravans
      [22:02] <Tamerlin> No, some of them are at 75...
      [22:03] <Zaphod> 74-76
      [22:03] <Locutus> 74+ means 74 or more, you silly
      [22:03] <Locutus> okay then. I think we should increase the Rations slider 1 notch. opinions?
      [22:03] <Tamerlin> Some orders have been given in this sense... and no I am not...
      [22:03] <Tamerlin> Checking...
      [22:03] <Locutus> or decrease, depending on how you look at it
      [22:04] <Zaphod> if you mean what i guess you mean thats a fine choice
      [22:04] <Tamerlin> We could remove some entertainers in some cities...
      [22:04] <Zaphod> in wombatoon
      [22:05] <Locutus> indeed, but changing the notch will have a huge effect on our growth, which may be more beneficial...
      [22:05] <Tamerlin> In almost all the cities with a happiness higher than 74
      [22:05] <Zaphod> yes, thats wombatoon after the slider has been moved
      [22:06] <Tamerlin> Yes but the benefit earned by a higher production in each of those cities and the improvement they would build would be greater... am I not?
      [22:06] <Locutus> tam: in the long run more growth will give us more benefit in science and prod as well
      [22:06] <Tamerlin> OK...
      [22:07] <Locutus> Ben, what's your take on this?
      [22:08] <Locutus> I'll take that as an abstain
      [22:08] <Tamerlin> I am starting to understand the meaning behind the name Zephyr...
      [22:08] <Zephyr> "I agree"
      [22:08] <Tamerlin> So move the slider and remove the entertainer in Wombatoon...
      [22:08] <Locutus> okay, done.
      [22:09] <Locutus> anything else from you, Tam?
      [22:09] <Zaphod> done
      [22:09] <Tamerlin> done
      [22:09] <Tamerlin> No I don't think so, I am checking...
      [22:09] <Locutus> Ben, we have 284 PW, do we wish to spend any of this now?
      [22:10] <Zephyr> yup
      [22:10] <Locutus> how?
      [22:10] <Zephyr> Farm one tile to the west of Colonia Locutus
      [22:11] <Zaphod> ****rikiii
      [22:11] <Locutus> no more roads? (IMO Pedrunnia and Graz could use detours for 12-stacks, though not necessarily now)
      [22:11] <Locutus> zaph:
      [22:11] <Tamerlin> Yes, I agree...
      [22:11] <Locutus> on what, Tam?
      [22:11] <Tamerlin> roads...
      [22:12] <Locutus> okay
      [22:12] <Zaphod> well, how do you write the cocks sound in english (that **** you hear when placing a farm)
      [22:12] <Tamerlin> Cocorico... in French
      [22:12] <Zephyr> ****-a-doodle-do
      [22:12] <Zephyr> would you believe
      [22:12] <Tamerlin>
      [22:13] <Locutus> kukeleku in dutch
      [22:13] <Tamerlin> All Tex Avery fan should know it in English...
      [22:13] <Locutus> so, 1 farm it is, I suppose...
      [22:13] <Zephyr> hold on
      [22:13] <Zephyr> we can do Pedrunnia OR Graz this turn
      [22:14] <Zephyr> any preference?
      [22:14] <Locutus> that was a ****? never recognized it...
      [22:14] <Locutus> too late
      [22:14] <Tamerlin> I would say Graz...
      [22:14] <Zephyr> ok. next turn
      [22:14] <Locutus> but I can reload, we didn't do much yet...
      [22:14] <Zaphod> both would need at least 200pw
      [22:14] <Tamerlin> OK
      [22:14] <Locutus> hmm, let's postpone...
      [22:14] <Zephyr> no, we can do Graz in 120, using NW and NE tiles
      [22:15] <Locutus> oow, creative...
      [22:15] <Tamerlin> No problem, did you add it to CL?
      [22:15] <Zaphod> we don't have 120
      [22:15] <Zephyr> no, but we have 60, so can do 1 tile this turn as well as that farm
      [22:15] <Zaphod> and i guess that pw is better spared for some farms etc
      [22:15] <Zephyr> how much are we rolling in each turn?
      [22:16] <Zaphod> actually you almost never need detours, its just more micromanagement without them
      [22:16] <Locutus> 209
      [22:16] <Tamerlin> Locutus, did you add the farm to CL?
      [22:16] <Locutus> zaphod: with 12 units in a city it is. plus, it saves a hell of a lot of messing around...
      [22:16] <Locutus> yeah, I did
      [22:16] <Tamerlin> OK
      [22:16] <Zaphod> but given the average speed we play a turn, that shouldn't be too difficult
      [22:16] <Locutus> anyway, let's continue...
      [22:17] <Locutus> my intention is to speed things up as much as possible...
      [22:17] <Zaphod> you move 6 units out one step, move the others through and move the 6 back
      [22:17] <Locutus> mr DST, anything from you?
      [22:17] <Zephyr> this is getting confusing...
      [22:17] * Zephyr is now known as Wombat
      [22:17] <Zaphod> yup
      [22:17] <Locutus> I suppose an offer to the germans?
      [22:17] <Zaphod> ask germans to leave our lands
      [22:17] <Locutus> or request rather...
      [22:17] <Locutus> doing so
      [22:17] <Zaphod> offer we leave theirs in request
      [22:18] <Locutus> meek, I presume?
      [22:18] <Zaphod> well, i prefer to ask them friendly, does being meek really help something?
      [22:19] <Locutus> well, friendly is being friendly, meek is kissing their butt...
      [22:19] <Tamerlin> :burk:
      [22:19] <Locutus> pride is not a quality fitting for a diplomat
      [22:19] <Tamerlin> I know, I know...
      [22:19] <Zaphod> would i be pride i'd command them to leave
      [22:20] <Zaphod> meek will be ok
      [22:20] <Locutus> maybe that's why I usually win the diplo victory while you don't?
      [22:20] <Locutus> accepted, though it remains to be seen if they'll live up to it..
      [22:21] <Tamerlin> Yep, same for me...
      [22:21] <Locutus> very well then, unit moves.
      [22:21] <Zaphod> i normally don't win by diplo means, because its hard to gain alliances with a huge bunch of idiots all firing shots at each other for generations without even capturing a single town
      [22:21] <Tamerlin> Before we start moving units... locutus, replace the last Hoplite in CL by a shrine...
      [22:22] <Locutus> zaphod, once again proves that I'm the better diplomat, no?
      [22:22] <Zaphod> have we ever asked the hebrew to leave our lands?
      [22:22] <Locutus> doing so, tam
      [22:22] <Locutus> not sure. should I do so?
      [22:22] <Zaphod> so why did you quit that job?
      [22:23] <Zaphod> can't hurt, do so
      [22:23] <Locutus> can't stay MoDST forever, can I?
      [22:23] <Locutus> wouldn't be much fun.
      [22:23] <Zaphod> you can, unless a majority votes for somebody else
      [22:23] <Tamerlin> Right...
      [22:24] <Locutus> so, proposal to the hebrews or not?
      [22:24] <Zaphod> in my game they accepted
      [22:24] <Zaphod> yup
      [22:24] <Zaphod> same as to the germans
      [22:24] <Zaphod> meek, request they piss off and agree to do the same
      [22:24] <Locutus> accepted
      [22:25] <Locutus> okay, on to the moves. any objections to the scout moves?
      [22:25] <Locutus> BAIT - East (Move around Magdeburg)
      [22:25] <Locutus> GOODSIGHT - South (avoid Scottisb territory, non-trespass treaty)
      [22:25] <Locutus> SAMURAI - East (To Linz)
      [22:25] <Locutus> wait, those were last turn's orders :hmm:
      [22:26] <Locutus> BAIT - SE (Move around Magdeburg to Brunns area)
      [22:26] <Locutus> GOODSIGHT - SW (explore the unknown)
      [22:26] <Locutus> SAMURAI - S, E, NE, E (To Linz throught the river). Avoid any combat.
      [22:26] <Locutus> I'll take that as a no...
      [22:26] <Zaphod> damn, already made the moves you mentioned before
      [22:27] <Locutus> sorry
      [22:27] <Locutus> difference isn't huge though...
      [22:27] <Zaphod> nevermind
      [22:27] <Zaphod> was my fault
      [22:27] <Locutus> anyway, goodsight found a hut to the south.
      [22:28] <Locutus> no, it was mine. but too late now...
      [22:28] <Zaphod> yep (the hut)
      [22:29] <Locutus> any objections to defensive orders?
      [22:29] <Locutus> PRESSBURG DEFENSE - 1 Archer and 1 Hoplite E, NE, NE (To Wells)
      [22:29] <Locutus> WIEN DEFENSE - 1 health Archer South, East (meet Takers).
      [22:30] <Zaphod> youll have to move the damaged archer to wien first
      [22:30] <Locutus> indeed.
      [22:30] <Locutus> unless anyone objects to that I'll do that first.
      [22:31] <Zaphod> go ahead
      [22:31] <Locutus> remaining orders:
      [22:31] <Locutus> TAKERS - Wounded Archer North (to Wien) others SE, NE (To Linz).
      [22:31] <Locutus> ARMY #370 - N, NE and group to Mapfipolis Defense(To Colonia Locuta)
      [22:31] <Locutus> ARMY #389 - West and fortify (To Pedrunnia)
      [22:31] <Locutus> GERMICIDE - Nortth and Fortify. If any threat shows up back to Mapfipolis.
      [22:31] <Locutus> objections?
      [22:32] <Zaphod> no
      [22:32] <Tamerlin> No, still implementing the moves...
      [22:32] <Zaphod> wait
      [22:32] <Locutus> what?
      [22:33] <Zaphod> that won't let the lone archer meet with takers
      [22:33] <Locutus> already made some of the moves so I hope you're in time...
      [22:33] <Locutus> it will in my game...
      [22:33] <Locutus> in fact, it already did...
      [22:34] <Zaphod> yep, your right, took you two steps, where my combined force took one
      [22:34] <Locutus> moves done. 2 new units were built: in mapfipolis and H Town. fortify?
      [22:36] <Zaphod> is anyone of us a delegate to the mod or are we just following his plans btw?
      [22:36] <Locutus> we're following his plans (though I had hoped he would have left some more orders but we'll see what we'll do when we get there...)
      [22:37] <Locutus> since there weren't any objections I fortified. any other orders or end turn?
      [22:37] <Tamerlin> Yes, add a library to H town
      [22:37] <Tamerlin> Academy, sorry
      [22:38] <Locutus> you heathen, this isn't Civ3!
      [22:38] <Locutus> done
      [22:38] <Locutus> anything else?
      [22:39] <Zaphod> not from me
      [22:39] <Tamerlin> Checking, the slider move has changed many things for me...
      [22:40] <Tamerlin> Add a Shrine to Mapfipolis...
      [22:40] <Locutus> done
      [22:40] <Tamerlin> Pressburg, replace the Shrine with a Theater
      [22:41] <Locutus> done
      [22:41] <Locutus> more?
      [22:42] <Tamerlin> Wells, Shrine after the first Mounted Archer... we will have one turn with an entertainer...
      [22:43] <Locutus> added shrine. what do you mean, it doesn't have an entertainer and doesn't need one either...
      [22:43] <Locutus> not yet, anyway...
      [22:44] <Tamerlin> Not yet, that is what I meant...
      [22:44] <Tamerlin> Wombatoon, replace the first unit we are building with a theater
      [22:45] <Locutus> insert or remove the hoplite altogether?
      [22:46] <Tamerlin> Remove it, there are already 12 units in Wombatoon...
      [22:47] <Locutus> indeed. but that may not remain. alas, we can always change again. anything else?
      [22:48] <Tamerlin> Does not seem so!
      [22:48] <Locutus> okay, so I can end the turn now?
      [22:48] <Zaphod> yo
      [22:48] <Tamerlin> Yes
      [22:49] <Tamerlin> IW?
      [22:49] <Locutus> okay...
      [22:49] <Locutus> END OF TURN 138
      [22:50] <Tamerlin> Done
      [22:50] <Zaphod> lone barb s of htown
      [22:51] <Tamerlin> Barbarian Pikemen near H town also
      [22:51] <Locutus> indeed. celtic settler near Bait. Germans moved deeper into our territory
      [22:51] <Tamerlin> Same
      [22:51] <Locutus> hewbrews disappeared, nothing built
      [22:51] <Locutus> any orders from you, Tam?
      [22:51] <Tamerlin> Right
      [22:52] <Tamerlin> Checking...
      [22:52] <Tamerlin> No, all cities OK
      [22:52] <Locutus> okay, IW, anything from you? build some roads now?
      [22:53] <Locutus> Zaphod, anything from you in the meantime?
      [22:53] <Tamerlin> BTW, about the PW setting, do we let it at 20%
      [22:53] <Locutus> I did.
      [22:53] <Zaphod> nope
      [22:53] <Locutus> anyone want to change the PW setting?
      [22:54] <Locutus> IW, still no orders from you?
      [22:54] <Tamerlin> Now that we have built the Road network I think we could lower it to 10% and thus raise our production level
      [22:54] <Locutus> Hmm. IW is 'away' on ICQ.
      [22:55] <Locutus> why, tam? do we specifically need anything?
      [22:55] <Zaphod> caravans
      [22:55] <Tamerlin> And happiness improvements...
      [22:55] <Locutus> you set most cities to building improvements, no rush in those for now... (no more than for PW)
      [22:55] <Zaphod> btw, now one of them will be ready in 3, one in 4 turns, though thats not a problem
      [22:55] <Locutus> why? everyone's happy...
      [22:55] <Locutus> plus, we can RB with the money we get from trade now...
      [22:56] <Tamerlin> I don't like to use entertainers, I would like to remove them....
      [22:56] <Locutus> zaph: who cares? idle caravans don't cost anything extra...
      [22:56] <Zaphod> i know, as i said, no problem
      [22:56] <Wombat> ah screw
      [22:56] <Locutus> it's generally better to have 1-2 entertainers than to have unnecessarilly low slider settings...
      [22:57] <Locutus> he's back!
      [22:57] <Tamerlin> OK
      [22:57] <Locutus> any orders, IW?
      [22:57] <Wombat> PW?
      [22:57] <Locutus> yeah?
      [22:57] <Locutus> PW tax too - 10%, 20%, 80%?
      [22:57] <Locutus> we have 266 PW BTW
      [22:58] <Tamerlin> You should keep Zephyr, the wind that comes and goes, as a nickname IW...
      [22:58] <Wombat>
      [22:58] <Locutus> collecting 210 per turn, at 20% currently
      [22:58] <Wombat> so enough for one road around Graz, and the one for Pedrunnia (on the jungle)
      [22:58] <Locutus> where at graz?
      [22:59] <Wombat> NW
      [22:59] <Locutus> done.
      [22:59] <Locutus> what about PW tax?
      [22:59] <Locutus> Tam wants to lower it for higher city production
      [22:59] <Locutus> what's your take?
      [22:59] <Wombat> I'm content with constant 20%, but a turn at 80% is always welcome if its not conflicting with anyone elses
      [23:00] <Locutus> Tam wants 10%, what do you think?
      [23:00] <Wombat> in fact, that may be preferable. 80% for one turn, then back to 10 for the duration
      [23:00] <Locutus> sounds okay to me. Zaph, Tam?
      [23:00] <Zaphod> abstain
      [23:01] <Tamerlin> OK for me... IW you mean two tile with roads around Graz?
      [23:01] <Locutus> okay, PW at 80
      [23:01] <Locutus> moving on to the units.
      [23:01] <Wombat> yeah, we can't at the moment, but the NW and NE will provide the cheapest bridge around the city
      [23:02] <Tamerlin> OK, I can in my game...
      [23:02] <Locutus> any objections to this:
      [23:02] <Locutus> BAIT - South (Move around Magdeburg to Brunns area)
      [23:02] <Locutus> GOODSIGHT - if there is a Istmo at West move there if not move South.
      [23:02] <Locutus> SAMURAI - NE, NE, N (To Linz throught the river). Avoid any combat.
      [23:02] <Locutus> TAKERS - South (To Pilsen)
      [23:02] <Tamerlin> No I can't, sorry (roads)
      [23:02] <Wombat> why not?
      [23:02] <Locutus> Tam: you need a road at Pedrunnia and 1 NW of Graz
      [23:03] <Zaphod> istmo?
      [23:03] <Tamerlin> I can't build two roads... I was wrong, sorry, one is OK
      [23:03] <Tamerlin> I am OK for the moves
      [23:03] <Locutus> good. moving units unless I hear anything soon.
      [23:03] <Tamerlin> I have built the roads as ordered
      [23:04] <Zaphod> whats an istmo?
      [23:04] <Zaphod> no objections elsewise
      [23:05] <Tamerlin> An "Almost-Island"...
      [23:05] <Locutus> istmo = Spanish for chokepoint
      [23:05] <Tamerlin> Do we implement the said orders?
      [23:05] <Zaphod> ic
      [23:05] <Locutus> not quite, Tam, that's a peninsula, but we all get the point
      [23:06] <Tamerlin> Yes...
      [23:06] <Locutus> yeah, except that I think Goodsight should go to the goody hut...
      [23:06] <Tamerlin> The one that will surely be full of angry barbs...
      [23:06] <Zaphod> he can go there after we explored the end of the world which might be near
      [23:07] <Locutus> zaph, what if the scots or austrians or indians beat us to it? I'd rather do it the other way around...
      [23:07] <Zaphod> then they will have to deal with the barbs
      [23:08] <Locutus> who says there's barbs? only 25% chance of barbs (or something like that)
      [23:08] <Tamerlin> After we have lost an explorer... but who does not risk something does not earn something...
      [23:09] <Tamerlin> earn anything...
      [23:09] <Zaphod> well, i abstain
      [23:09] <Locutus> no guarantee that the barbs will kill us if they do come. but even then...
      [23:09] <Locutus> hmmm. other votes?
      [23:09] <Tamerlin> Go for the hut...
      [23:09] <Locutus> I vote fo going for it
      [23:09] <Locutus> then IWs vote is irrevelant as he's outvoted no matter what
      [23:09] <Tamerlin> Yes
      [23:09] <Tamerlin> Other moves unchanged...
      [23:10] <Locutus> goodsight went south
      [23:10] <Locutus> other moves unchanged
      [23:10] <Tamerlin> Implementing them...
      [23:10] <Wombat> i agree
      [23:11] <Locutus> takers find scottish stack in the south (still respecting our borders)
      [23:11] <Locutus> only the 2-stack from pressburg left to move. it was en-route to Wells so unless I hear objections it will continue the route
      [23:12] <Tamerlin> Go on to Wells
      [23:12] <Locutus> done.
      [23:12] <Locutus> end turn?
      [23:13] <Tamerlin> No, we have a Barb to kill...
      [23:13] <Zaphod> end
      [23:13] <Zaphod> ok
      [23:13] <Tamerlin> Noooooo!
      [23:13] <Locutus> what?
      [23:13] <Locutus> good point...
      [23:13] <Locutus> how many units shall I use?
      [23:14] <Tamerlin> The problem is it is a Pikemen... checking the map and the unit we can muster...
      [23:14] <Zaphod> 2h/2a and an entertainer should do
      [23:14] <Locutus> yup. I say we use 4/5 units from H Town
      [23:14] <Locutus> oooww, attack of the entertainers
      [23:14] <Tamerlin> We should add an entertainer and attack with 2H and 2A
      [23:14] <Locutus> anyway, I will do that.
      [23:15] <Zaphod> does the german idiom "laugh to death" exist in english?
      [23:15] <Tamerlin> 2 A and 2 H then...
      [23:16] <Locutus> don't know, but it (more or less) exists in dutch.
      [23:16] <Tamerlin> "Dead laughing" I presume...
      [23:16] <Zaphod> got him
      [23:16] <Tamerlin> It exists in French...
      [23:16] <Wombat> "Died laughing"
      [23:16] <Locutus> if this were SMAC I could have said Attack of the Drones
      [23:16] <Tamerlin> Aaargh, I will never master this language....
      [23:16] <Wombat>
      [23:17] <Tamerlin>
      [23:17] <Locutus> anyhow, pikeman defeated. 1 hoplite 50% damage. German Settler revealed in the East.
      [23:17] <Locutus> end turn?
      [23:17] <Tamerlin> Did you attack with 4 or five units?
      [23:17] <Locutus> 4
      [23:17] <Tamerlin> ok
      [23:17] <Locutus> (out of 5)
      [23:18] <Locutus> so, ending turn...
      [23:18] <Zaphod> yep ic that settler
      [23:18] <Zaphod> end turn
      [23:18] <Locutus> END TURN 139
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      Comment


      • #18
        [23:18] <Tamerlin> OK
        [23:19] <Zaphod> germans went to war with english
        [23:19] <Tamerlin> Same for me...
        [23:19] <Locutus> AAAAAAAAARRRRGGGGGGG....
        [23:19] <Locutus> the germans took Wombatoon...
        [23:20] <Tamerlin> We have a german settler to expell and Locutus has crashed...
        [23:20] <Tamerlin>
        [23:20] <Zaphod> i wished he had crashed
        [23:20] <Tamerlin> Yes, I would have preferred...
        [23:20] <Locutus> the good news is: only 2 archers survived...
        [23:21] <Tamerlin> The bad news is we will recover a size one city...
        [23:21] <Zaphod> well, if we're going to a full war with them, we should end this chat already to make completely new plans
        [23:22] <Locutus> indeed.
        [23:22] <Tamerlin> I think we should retake Wombatoon and then ask for peace...
        [23:22] <Locutus> end it here...
        [23:22] <Tamerlin> OK...
        [23:22] <Locutus> we'll need to discuss that in the forum...
        [23:22] <Locutus> we still played 2 turns... could have been worse..
        [23:22] <Tamerlin> Could have been better...
        [23:22] <Locutus> but all of you should start collecting orders for this turn ASAP
        [23:23] <Zaphod> so who's the better diplomat now? in my game they are still friendly and haven chosen another foe
        [23:23] <Locutus> in my game I would have defeated Austria earlier and would have attacked first
        [23:23] <Locutus> never trust a german
        [23:23] <Tamerlin> You are the only one that has been attacked Locutus, did you start hidden negociations behind our backs...
        [23:24] <Locutus> yes
        [23:24] <Locutus> Lemuria shall fall! Muhahaha
        [23:24] <Tamerlin> Evil like a German... Shrewd like a Swedish... better dead than French
        [23:25] <Locutus> swedish are shrewd? that one's new...
        [23:25] <Locutus> cheap like a Dutchmen
        [23:26] <Locutus> anyway, END OF CHAT

        ---

        That's 50 mins for the first turn, 30 for the 2nd. Beat that, Martin!

        Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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        • #19
          Am I missing the saved game location?

          I cant find the save game. Please i need it to check our situation and post the new ministery of defense.
          "Kill a man and you are a murder.
          Kill thousands and you are a conquer.
          Kill all and you are a God!"
          -Jean Rostand

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          • #20
            Neither can I I swear I posted it somewhere but I can't find it anywhere... I'll bet I left it in the OT somewhere or something -- I can already see Paul's amazement when he checks out my predictions for tonight's Champions League matches only to find a CtP2 savegame

            It will be reposted shortly...
            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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            • #21
              [22:51] Locutus - hewbrews disappeared, nothing built
              Where did they went?
              "Kill a man and you are a murder.
              Kill thousands and you are a conquer.
              Kill all and you are a God!"
              -Jean Rostand

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              • #22
                Originally posted by Locutus
                That's 50 mins for the first turn, 30 for the 2nd. Beat that, Martin!

                Beaten! 14th turn chat turn 99 the first turn in that chat we approximatly needed 50 minutes for that turn and for turn 100 we only needed 20 minutes approximatly.

                -Martin
                Civ2 military advisor: "No complaints, Sir!"

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                • #23
                  Amazing. Truly amazing...

                  Someone is slower at turnchats than Martin!

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