IW,
So you agree that we need a strong economy to build/support catapults. We would have 14 turns to push our economy to be ready to 'rush' catapults, if we take it now. We don't have a strong need to build units, so we could invest our production into mines and really increase our production and therefore again the economy.
With this extra production achieved in those turns we can build catapults and trade-posts at the same time. If we follow your suggestion, we won't be able to do it, as we will be missing the extra-economy, provided by the mines..........
In the moment we mainly need production and not commerce. One we have catapults we can/need to switch. But first I think we need the mines/roads and not the trade-post. They won't give us any benefit in the moment. It takes already couple of turns for them to finish. OK, same for the mines, but they would be latest ready AFTER researching catapult.
and we will build a strong economy that can run catapults efficiently
With this extra production achieved in those turns we can build catapults and trade-posts at the same time. If we follow your suggestion, we won't be able to do it, as we will be missing the extra-economy, provided by the mines..........
In the moment we mainly need production and not commerce. One we have catapults we can/need to switch. But first I think we need the mines/roads and not the trade-post. They won't give us any benefit in the moment. It takes already couple of turns for them to finish. OK, same for the mines, but they would be latest ready AFTER researching catapult.
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