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  • What to research now?

    In the last turn chat we finished Monarchy and Slave Labour. We started Geometry but there's still plenty of time to change. So what should we research now?

    The choices are: Geometry, which gives us Catapults (the most powerful units in the game for many centuries to come); Horse Riding, which gives us Horse Archers (fast moving strong ranged units) and Trading Posts (more science + gold); Shipbuilding, which gives us Coracle and Nets (but we're nowhere near a sizeable body of water); and Masonry, which gives us Arena and Great Wall (happiness and protection against Barbs).

    This poll will expire in 5 days (Sunday 30 March, ~23:30 GMT), although there may be a turn chat before that.
    12
    Geometry (14 turns)
    41.67%
    5
    Horse Riding (5 turns)
    58.33%
    7
    Masonry (4 turns)
    0.00%
    0
    Shipbuilding (3 turns)
    0.00%
    0
    Abstain
    0.00%
    0

    The poll is expired.

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  • #2
    Horse Riding, because it gives us Trading Posts and leads to Feudalism.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
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    • #3
      horseriding and geometry both seem fine choices. horse archers aren't better as normal archers in combat iirc, but they are the almost perfect (no mountains!) scout unit during this stage of the game due to their vision range of 2 and their high speed (4? iirc). of course trading posts will be helpful in developing a scientifically and economically flourishing nation, but a national roadnetwork, some farms and mines are more urgent at this time.
      catapults on the other hand are slow, but they are the first siege weapons ever, bombarding enemy towns (like eg wien) for a few turns with a handfull of them will save many a lemurian hoplite's life.
      since we don't have any body of water nearby shipbuilding isn't usefull yet. neither is masonry, since we have a couple of happinessbuildings avaiable (shrines, theatres) we could build if we wanted to, before we have to go for arenas. and btw we don't have any slaves or lions yet, so the arena would be a boring place. the great would be a good argument for masonry, hadn't it already been finished by someone else.

      this leaves two good options, if we have a look at the needed research time i would say horseriding then geometry, but i'm eager to hear any contradictionary arguements.

      EDIT: there's a wall missing in the post above. the first one to find the correct place will get a free app-campaign t-shirt

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      • #4
        I voted Geometry!

        Shipbuilding is just stupid and Mansory isnt good enough since the Great Wall wall was built by the Germans and we still need to build Theater in order to build arenas.

        Horse Riding is ok. Still i voted Geomtry.
        "Kill a man and you are a murder.
        Kill thousands and you are a conquer.
        Kill all and you are a God!"
        -Jean Rostand

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        • #5
          Geometry

          For me another reason to take the slighty more expensive one: It gives us more time to improve our infrastructure, before changing to trade-posts (increased production/growth).

          The mounted archers, in my point of view, aren't so usefull anymore as we know most of our surrounding, and as we know it and we still have to stop the Össis (Austrians) from plundering our valued towns, we need for defence and peace keeping catapults.

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          • #6
            I think most people will agree that it's a choice between Geometry and Horse Riding.

            In my own games with the unmodded tech tree I always beeline for Ballistics (Archers) first and Philosophy next. Once there, I research either Monarchy or Geometry next, depending on what I need most at that point. Catapults are an absolutely vital part of my military strategy and probably the most important unit in the game the way I play it: a stack or two of 10-12 Catapults can make it possible to capture cities of civs which are already fighting with gunpowder weapons when you're still fighting with Hoplites and Archers yourself.

            So personally I think we should research Geometry at all cost - it will save many Lemurian lives when we can bomb the enemy into submission before engaging in street-to-street battles. If it's good enough for the US, it's good enough for Lemuria
            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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            • #7
              I agree with Zaphod here. There really are only two choices to go with: Horse Riding or Geometry.

              IMHO, I don’t really see a need for slow siege weapons now. Sure they open a can of whupass on whoever dare oppose us, but do we really need it right now?

              Horse Riding, on the other hand, allows both Mounted Archers and Trading Posts (plus it opens the door to Feudalism). The Mounted Archers allows for mobility on the battlefield; and even though we may not have the PW right now to build any Trading Posts, we’ll at least have that option available.

              Horse Riding
              Geometry

              Zaphod, one wall too few:
              Originally posted by Zaphod Beeblebrox
              the great would be a good
              Pedrunn, one wall too many:
              Originally posted by Pedrunn
              the Great Wall wall was
              Now do I get both an APP and War Party shirt for that?
              If something doesn't feel right, you're not feeling the right thing.

              Comment


              • #8
                DoT,

                you might have not seen it, but we have couple of 12 stacks walking around in our territory:

                1 Hebrew
                1 German

                + 1 8-stack Austrian (?)

                And I think there was one more (English?)

                Comment


                • #9
                  Siege weapons are no slower than Hoplites or Archers, the units which our armies are currently composed off.

                  The mobility of Horse Archers is no good as long as we don't have Knights to come with them, and even if we do get Knights such stacks still can't take on the heaviest defended cities (i.e. most German cities - and war with Germany will eventually prove unavoidable).
                  Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                  • #10
                    Theres no doubt we're gonna need Catapults to take cities soon or else we'll take heavy casualties without bombarding, (and the land is gonna be slow regardless even if we use Horse Archers w/ Knights when they come) but if we grab Horse Riding and build a mass of trading posts while we're researching Geometry that would be a good strategy also, afterall we cant build PW when we're in full War mode again, building expensive Catapults.

                    Usually Ports are the critical improvement to up early science into **** hot mode for me but we dont have any coastline so we need to pig out on Trading Posts on all inner ring tiles that dont take farms or already have 4 or so farms.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

                    Comment


                    • #11
                      Actually Maq,

                      your argument could be turned the other way round:

                      If we now research Geo (14 turns), it would give us plenty time to build mines and increase our production for both catapults and trade posts. HB takes 5 rounds only, in which we can't really improve our infrastructure. With 14 turns, we can increase 'easily' our production by ~10-30%, using like 6 turns out of it with PW=80% (brings around 750PW).

                      750PW is 2 mines and a road (OK depends a bit).

                      But I rather prefer to increase while researching, because as you mentioned: Afterwards we can't spare so much anymore. And again with the increased production we could spare like 10-20% PW-rate to build trade posts (should be like 1 per turn, with 10%).

                      Just some more thoughts............

                      Comment


                      • #12
                        I must remind you that we already have plenty of gold (more than 5,000) so we dont need Trade post. We can concentrate on Production with the mines.

                        Originally posted by Devil of Truth
                        Zaphod, one wall too few:
                        (...)
                        Pedrunn, one wall too many:
                        (...)
                        Now do I get both an APP and War Party shirt for that?


                        Write that a WP member stoled an APP member
                        "Kill a man and you are a murder.
                        Kill thousands and you are a conquer.
                        Kill all and you are a God!"
                        -Jean Rostand

                        Comment


                        • #13
                          Horse Riding!!

                          Just to interject into your debate that the MoI you elected is heavily concentrating on commerce and roads, and mines are right at the bottom of the list. Note that in the 14 turns between getting Horse Riding and Geometry, we will build Trading Posts, and we will build a strong economy that can run catapults efficiently.

                          We need Geometry, yes, but a delay of 5 turns now will prove worthwhile in the long run IMO.
                          Concrete, Abstract, or Squoingy?
                          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                          • #14
                            I think we all agree we need both Catapults and Trading Posts, and we also agree we cant spare PW when we start building Catapults so shouldnt we get Trading Posts ASAP? And afterall the sooner we build T. Posts the quicker the following advances will come, even shave a couple of turns off researching Geometry.
                            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                            CtP2 AE Wiki & Modding Reference
                            One way to compile the CtP2 Source Code.

                            Comment


                            • #15
                              Originally posted by Gilgamensch
                              DoT,
                              you might have not seen it, but we have couple of 12 stacks walking around in our territory:
                              Yiperdee-doo-da. I know. However, I seriously doubt any of them (except maybe the ‘brews) will attack. But let’s say for argument’s sake they do. Our proud wooden catapults have the same defensive value as a brown paper bag, and a movement rate to match. So, IIRC, we’ll have to park our catapults next to their stacks and defend them before we can use them. Can I maybe see what’s behind door number 2 ? Catapults are only useful as siege weapons.

                              Originally posted by Locutus
                              (i.e. most German cities - and war with Germany will eventually prove unavoidable).
                              I agree 100%. However, right now we don’t need it against the Austrians, and we’re not at war with the Germans (yet). While we wait for Geometry, we can at least benefit from Trade Posts, and have mobile forces to secure our (ever expanding) borders. Then later, we can reduce the German cities to ashes.

                              Originally posted by Pedrunn
                              Write that a WP member stoled an APP member
                              Nah, I don’t want to join. I just want my shirt d@mnit!
                              If something doesn't feel right, you're not feeling the right thing.

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