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Game Chat (Turns 3420 +)

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  • #46
    note: the placement of foreign units after the mapexchange in the screenshots are not correct because John's game seems to be CTP 1.99 or whatever...

    Thanks for your work John!

    I think it's hard to speed the chat up more - if we made shorter chats and discussed more in the forum than in the chat - that might speed it up - but that's the fun, discussing policy. Another possibilty would be to execute some moves without holding a chat... we would have to try to find out if this works
    Last edited by mapfi; February 2, 2003, 20:18.

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    • #47
      That was the longest chat ever. Congratulations thats a record



      Thanks all of the citizens who showed up and specially mapi, for the help mapfi! I hope you had as much fun commanding this chat as i had with the others

      This absence of mine and my ocasional check outs just made me realize that there is nothing like being the President in the chat room. Being a regular citizen doesnt give half the fun of being the President does!
      *Pedrunn Jealous!*

      Anyway thank you very much I will look the saved game later to check out our situation, update my strategies and see how much have i lost in my absence!
      "Kill a man and you are a murder.
      Kill thousands and you are a conquer.
      Kill all and you are a God!"
      -Jean Rostand

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      • #48
        Well, I had fun doing the screenshots this time, although as the game progresses we will probably find it increasingly hard to play along like this, because of the differences encountered. Even in this chat I was frantically killing off and creating barb units.

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        • #49
          that could be solved if you got a synced save more frequently...

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          • #50
            But posting the save is nearly as hard as posting the screens, so that would defeat the object of the exercise...

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            • #51
              the 'difficulty' of posting the save will never increase, however... the difficulty of playing along will...

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