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The strategy for the next turns

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  • The strategy for the next turns

    So what should be our strategy for the next turns?

    We are sitting on a river surrounded by forest, plains, grassland, swamps, deserts and sand dunes. So should we follow the river in the hope that we are moving to the right end so that we can found there a costial city or should we stay at this position and waste no time with finding a better spot. Note that we are on a map with huge amount of land.

    Another question is what we should do with our people, in my opinion they are too happy. We waste gold on them that we could use better for new units and buildings. We waste food on them that could be better used for faster city growing. And finally our people could be more productive they only work 10 hours per day. We could produce our units faster if they would work as it should be 14 hours per. So end the waste of food, production and gold just to make our people happy, our empire is in danger if we continue in this way. OUr empire must survive, our empire must grow, our empire must expand.

    The next question is what we should build in our first city. I think we need at first an early scout unit then a settler to found our second city that will produce more units so that we can protect our capital, so that our capital can build the Ramajana so that we can make our people happy and of course win the race with our enemies first.

    The last question is what should we research, what new technologies we need for our near future. We can currently select to research:

    Writing
    Bronze Working
    Ballistics
    Slave Labor

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

  • #2
    I think that we should get away from this desert and try to find a decent grassland, plain or hill to settle on.
    Furthermore i think that we should set PW to 10% and push to the limits in food rations,workday and wages( i mean who needs 10 gp in 4000BC?)
    Last i think that slave labor should be good obtion
    When it all comes to it, life is nothing more than saltfish - Salka Valka

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    • #3
      is this a minister's thread? because this covers just about every minister's area of expertise.

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      • #4
        I just hate deserts and swamps and there is no good in the area we are what make me go away even more.
        I think we should go to west according to the river and running away from ths swamps and deserts. Since it looks like we are in the end of a bi desert because i can see the border of another desert in the edge of the north tile. Would be a good i dea too to go to the south since the greenish look of the area (southwest, south and southeast) look very good. We must be in the transition of a wet and a dry area. If so the south looks even more tempting
        So west with the river or south with the green area?
        Wise ass is the in charge of this decision he could make a poll if he likes but we can see how wise his ass is

        As for the slider i would like to see where are we going to settle first.
        As for the science IW can show us the best side of all option in a Official thread and decide for the best
        Last edited by Pedrunn; December 27, 2002, 17:16.
        "Kill a man and you are a murder.
        Kill thousands and you are a conquer.
        Kill all and you are a God!"
        -Jean Rostand

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        • #5
          I think we should follow the river NW towards the plains, if that uncovers a grassland+river next to the plains+river we move and settle on the grassland+river next turn.

          The Ministry of Defence demands at least 2 warriors to explore and defend our land, before we see any hostile incursions after turn 19 (when barbs pop up). Bronze Working should also be our next goal.

          The slider settings seem cut and dry to me, Least food, Max work, and leave it on centre for science(for later)

          I also recommend not using any PW until at least 3 cities are built.

          Maybe we should have seperate threads/polls for each of these subjects...
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

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          • #6
            Originally posted by Maquiladora
            The Ministry of Defence demands at least 2 warriors to explore and defend our land, before we see any hostile incursions after turn 19 (when barbs pop up). Bronze Working should also be our next goal.
            Well that is a good point the Barbs will comming on turn 20, so we should prepare us so that we will have two or three defence units. One for exploration and two for defence. But then we need a settler to bring down our next city and we need the recoursses for the Ramajana so that we can finish it before one of our concurrents can do it.

            Originally posted by Pedrunn
            As for the science IW can show us the best side of all option in a Official thread and decide for the best
            I think he should give us the advantages and disadvantages of each option and let us decide in a poll what should be the best. So far I don't care what we should research.

            Originally posted by Pedrunn
            As for the slider i would like to see where are we going to settle first.
            Actual it is already clear that we need production, so the avarage work day must be 14 hours long, so that we have finally enough troops and can build the Ramajana, so that we can also max out all the sliders in the future.

            Considering the Barbarian thread I agree that we shouldn't waste any PW in the early game.

            -Martin
            Civ2 military advisor: "No complaints, Sir!"

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            • #7
              Im not sure building Ramayana is such a good choice. I mean we could build another settler and a few warriors before its finished. Also we're bound to be attacked a few times which might cause us to rush buy a warrior or hoplite when the Ramayana is almost finished, wasting all that production.

              Also i dont think we need the +3 bonus that great so early. In the beginning game before Monarchy theres plenty of turns to build happiness buildings, Theaters and Shrines if we need to before we jump into Monarchy. I suppose its just my preference though... If its still available we should try to build it after 3 cities are built IMO.
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

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              • #8
                2 scouts are essential now and I think after we've built the second city we need a third one plus city defenses. I fully agree with all the other propositions (sliders, pw, wonders) by the minister of defence too.

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                • #9
                  The Ramajana is a very powerfull wonder in the game. It is a huge waste of ressources if we have to build in every city of our empire the happiness building, instaed of building temples and collossea we could build units. Later in the game the one AI will have build the Ramajana and get the bonus. So if we have first build our two defensive units then the settler we should have a second city that will build the defensive units and the other city will build the Ramajana.

                  -Martin
                  Civ2 military advisor: "No complaints, Sir!"

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                  • #10
                    k

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                    • #11
                      tight thanx H Tower, and Pedrunn
                      i say we head east

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                      • #12
                        This is (i think the best) way
                        first i put this in a wrong thread
                        Attached Files
                        Last edited by ískallin; December 31, 2002, 09:33.
                        When it all comes to it, life is nothing more than saltfish - Salka Valka

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                        • #13
                          The saved games thread is not for strategy discussions so I moved the off-topic posts from that thread here.
                          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                          • #14
                            Actual it is a very difficuilt decission where we should move. We selected a very high diversity for our game, so probably we will only find a similar spot, we are playing on a map with a lot of terrain, so following the river we could end on the wrong side, or in front of a one tile sea. The tile in the West promisse a two green neighbors. We don't know yet if there are hills or grassland. The surroundings of the tile in the South, seems also to have green neighbours. The tile in the Southwest of the South tile is prbably a hill tile, too. The other neighbour could be a grassland. The neighbour of the grassland tile is green, too. Probably also a grassland tile. Therefore I think the Southern Hills are a good place, we have access to the river so we can explore fast, and can return to our city fast as well. And finally a settler for our second city could be moved fast away.

                            Therefore I think the hill in the South is the best place. Or the at least risky place.

                            -Martin
                            Civ2 military advisor: "No complaints, Sir!"

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                            • #15
                              I agree the hills are a good prospect, but we could waste *alot* of early turns if we dont build on the river so... id say move west, then move north-east and settle on the grassland+river tile next to the plains one which we cant see, but it must be grassland from the look of the border.

                              Or we could even settle on the forest+river, thats alot of production and growth. It would be best if we placed the city on the single most food tile though.
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

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