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Map Settings: Good Presence

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  • Map Settings: Good Presence

    How abundant, on a scale from 0 to 10, should the Presence of Trade Goods be? (0 = Uniform, 10 = Diverse)
    20
    0
    5.00%
    1
    1
    0.00%
    0
    2
    0.00%
    0
    3
    0.00%
    0
    4
    0.00%
    0
    5
    10.00%
    2
    6
    5.00%
    1
    7
    10.00%
    2
    8
    15.00%
    3
    9
    5.00%
    1
    10
    45.00%
    9
    Don't know/Don't care/Banana/Strawberry/Lemur
    5.00%
    1
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

  • #2
    fairly diverse presence

    Comment


    • #3
      10

      "Kill a man and you are a murder.
      Kill thousands and you are a conquer.
      Kill all and you are a God!"
      -Jean Rostand

      Comment


      • #4
        Of course my personal setting 10!

        -Martin
        Civ2 military advisor: "No complaints, Sir!"

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        • #5
          10, but that's presuming we're playing on a mod with a greater than normal selection of goods.

          Comment


          • #6
            10!
            Shores Of Valinor.com - The Premier Tolkien Community -

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            • #7
              give the trade minister some options - 10!

              Comment


              • #8
                9?
                Concrete, Abstract, or Squoingy?
                "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                • #9
                  Depends on the mod abit. Lots of goody huts on Cradle is fools gold, on unmodded it can break a game to get some decent goodies. Hmm i vote 7... again.

                  This concludes the spamming for today ladies and gentlemen.
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

                  Comment


                  • #10
                    Maq: Trade goods, not goody huts...
                    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                    Comment


                    • #11
                      I thought goody hut distribution was increased with increased goods percentage? Try it
                      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                      CtP2 AE Wiki & Modding Reference
                      One way to compile the CtP2 Source Code.

                      Comment


                      • #12
                        To Banana, or not to Banana: That is the question?
                        Whether ‘tis noble in the mind to suffer
                        The strawberries and fruits of outrageous fortune,
                        Or to take arms against a sea of Lemurs,

                        Nah.

                        Banana.
                        If something doesn't feel right, you're not feeling the right thing.

                        Comment


                        • #13
                          10, i want goods, goods and more goods! (oh, and different ones of course as well)

                          Comment


                          • #14
                            5, I want to struggle

                            Comment


                            • #15
                              You people want to conquer the world with your economic imperialsim you make me sick All you want is more $$$ But we need to spend time building great wonders and works of art not caravans.

                              i vote 7

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