What, on a scale from 0 to 10, should the size of the Land Mass be? (0 = Ocean, 10 = Land)
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Map Settings: Land Mass
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Map Settings: Land Mass
1900.00%010.00%020.00%030.00%0410.53%2515.79%3615.79%3731.58%6821.05%490.00%0105.26%1Don't know/Don't care/Banana/Strawberry/Lemur0.00%0Last edited by Locutus; October 24, 2002, 11:28.Tags: None
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I am used to a little land (2), in the third tourny game we saw that very less land is too less for an interesting game, but too much land would make ships uninteresting as even if you chose 100% island the islands will be linked in the end. Therefore a value in the middle of the eleven values should be good. So my vote goes for 5.
-MartinCiv2 military advisor: "No complaints, Sir!"
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7 is always a good number (bar the dwarfs)Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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8 mainly because the AI handles land warfare better.
But on the flipside, naval warfare is a lot more work to pull off.
BTW, after all of the settings are decided on, Locutus should post a couple random maps (minimapos would be fine too) with those settings to give everyone a feel for what the final map will be like.Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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hex,
Yeah, I was planning to post at least 1 or 2 test games, so people could test if they had gotten the mod-setup to work correctly. The fact that this would provide some insight into the map settings did also occur to me. I'll see what I can do...
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I'm not gonna post the actual map we'll play on, but I'll start a bunch of games on the same settings. These settings can still produce very different maps. When it comes to the map, it's IMHO far more important to know that it will provide interesting gameplay that to not have a clue on how big the continents will be, etc... When it comes to actually playing, the exact layout of terrain types, location of opponents and location of goods/goody huts is what really matters, not the number and size of continents and the diversity of terrain that you're likely (but not guaranteed) to have.
But you do have something of a point, so I'll at least not post any screenies or whatever on the forums, I'll at least have people follow a link or only post savegames. We need a test-game anyway (the Succession Games proved the value of this), so the savegames are unavoidable, it's just a matter of how many I'll post and whether or not I'll post screenshots (and if I only post 1 or 2 games, people can easily generate their own test games, so it's not like not posting them would prevent people from accessing the information).
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