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Democracy Game: government positions

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  • #76
    J, I think that it was originally intended to work very similar to that method here, although somewhere along the way the the mighty dollar gained more sway in congress than the will of the people.
    At least in your Parliment it sounds like things get done, albeit scary as that may be.
    The biggest fear of our congress I,m afraid is that someone will miss out on their fair share of the pie, whilst they're sticking it to the people.
    By the way, I think I've seen the channel your talking about, rather stuffy, long winded gentlemen, in close quarters as I recall. Well, at least they let them finish speaking there. Here they're given time limits to make their point, which as I think about it again isn't neccessarily a bad thing..
    So! with all things considered, perhaps the Westminster system redbull mentioned (or a close facimile) would be a better choice.
    Just as long as I don't have to say "God save the Queen" that is. I'd much rather hope he would devote more time to me.
    Where there's a whip, there's a way.; Tolkien "the Hobbit"

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    • #77
      Ahem! God Save the Lemur

      How will bills be put across? If we are using the Westminster System, I believe we need a majority accross to the public, then through the assembly, and finally to the President. If the bill is rejected at any stage, it is dumped.

      We need three votes to safeguard any "dumb" bills don't go through. Like, for instance, the people want a huge Rugby Park in the capital (true Kiwi speaking here ), but it's not finacially feasible, then thats where the Pres or the Assembly step in.

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      • #78
        I don't know about everyone else not wanting to run for a government position, but I know I feel a strong desire to run, even though I don't even own the game. I want to participate as a judge since you don't need to know a single thing about the game to do it. I've also seen the bad things that can happen in a game without having a judicial branch, Take a look at the recent presidential election in the civ2 game to see what i mean.

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        • #79
          Here the most clear suggestions for the government positions:

          Locutus

          President/Grand Apolyton
          - The only person who actually physically plays the game
          - Distributes the savegames to whoever needs them (government officials, maybe others - TBD)
          - Organizes turnchats and communiticates with the members in other ways
          - In charge of in-game 'government affairs' (government type, location of the capital)
          - Naming of cities
          - Has the decisive vote in case no decision can be reached on certain issues (maybe a right to veto certain decisions?)

          Minister of Domestic Affairs
          - Responsible for City Management
          - Responsible for Infrastructure (PW)
          - Sets Domestic Policies (Worday, Rations, Science, etc)
          - Controls the Imperial Expansion agenda (where to found new cities, what to do with conquered cities)

          Minister of Science, Trade and Diplomacy
          - Determines what advances to research
          - Conducts diplomacy with other Empires
          - Responsible for all (national and international) Emperial Trade
          - Since this seems to me a rather 'lightweight' function, could serve as Vice-President as well (i.e. helps President wherever needed, replaces him in case of absence)

          Supreme Commander
          - In charge of Army, Navy and Airforce (as well as all unconvential units)



          Lemmy 1

          Minister of Infrastructure:
          Controls what happens to the PW pool, has to mediate between other ministers

          Minister of Internal Affairs:
          Control the the empire settings: ration, production, wages.
          Set's the science goals.
          Can take over other minister's job if there isn't much to do,

          Minister of Production:
          Controls what is being built in the cities

          Minister of Defense
          Control the units

          Minister of Exploration:
          One of the positions that is very usefull early on, controls all the exploring units (released for exploring by the MoD), this could be done by the MoD, but it could become too much if there is a war going on, and there is still some exploring to do.



          Lemmy 2

          President
          - Empire settings (little work)
          - Running the game (lot of work?)

          Minister of Defense
          - Military Units (lot of work)
          - Special units (not so much work)

          Minister of Domestic Affairs
          - City build orders (lot of work)
          - Science (little work)

          Minister of Infrastructure
          - Terraforming/Infrastructure (lot of work)
          - Trade (little work)



          Pedrunn

          President
          - The only person who actually physically plays the game
          - Distributes the savegames to whoever needs them (government officials, maybe others - TBD)
          - Organizes turnchats and communiticates with the members in other ways
          - In charge of in-game 'government affairs' (government type, location of the capital)
          - Naming of cities
          - Has the decisive vote in case no decision can be reached on certain issues (maybe a right to veto certain decisions?)

          Minister of Micromanagement (or whatever you want to call)
          - In charge of City Building
          - In charge of City Specialist

          Minister of Macromanagement (or whatever you want to call)
          - In Charge of Terraforming/Infrastructure
          - In Charge of empire tabs
          - In Charge of Science
          - In Charge of the settlers (??? TBD)

          Minister of Foreign Relations
          - Conducts diplomacy with other Empires
          - Responsible for all (national and international) Emperial Trade
          - In charge of diplomatic units.

          Minister of Defense
          - In charge of Army, Navy and Airforce
          - In charge of unconvential units except settler and diplomatic units



          RunsWithDwarf

          President
          - The only person who actually physically plays the game
          - Distributes the savegames to whoever needs them (government officials, maybe others - TBD)
          - Organizes turnchats and communiticates with the members in other ways
          - In charge of in-game 'government affairs' (government type, location of the capital)
          - Choose ministers from the Parliament
          - The minister are subordinat to the President

          Parliament
          -Group of people chosen by the people from which the President will choose the ministers he wants (Like US democracy).



          Someone i couldnt find but remember this post

          President
          - The only person who actually physically plays the game
          - Distributes the savegames to whoever needs them (government officials, maybe others - TBD)
          - Organizes turnchats and communiticates with the members in other ways
          - In charge of in-game 'government affairs' (government type, location of the capital)
          - Choose ministers from the CTP2DG Community.
          - The minister are subordinat to the President.



          Note: The supreme Commander now is calle Minister of Defense even by Locutus. The names are temporary and maybe old. So do not think about the names is still to be determinned but the division of work.

          Note2: A lot of other stuff was suggested in this thread but only the actual suggestions were added.
          Last edited by Pedrunn; November 7, 2002, 09:01.
          "Kill a man and you are a murder.
          Kill thousands and you are a conquer.
          Kill all and you are a God!"
          -Jean Rostand

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          • #80
            Maybe we should start threats and afterwards polls for each 'job'.

            Trying to clarify how WE want to have those jobs be done, or what they should include.

            Expect the supreme commander, we seem not to able to agree on anything , we are like the old greeks and scotts

            Comment


            • #81
              picking and choosing from pedrunn's post of what everyone thought, here's what i would like to see:

              I like Locutus' ideas on the presidency, EXCEPT for the part about naming the cities, I think the city planner should do that as well.

              The minister of domestic affairs from locutus' ideas, except adding the responsibilty of taking city names from the people and reccommending a list to the president.

              I support locutus' structure of the Supreme Commander (defense minister?) and the Science, Trade, Foreign Affairs officer.

              SO:

              President/Grand Apolyton
              - The only person who actually physically plays the game
              - Distributes the savegames to whoever needs them (government officials, maybe others - TBD)
              - Organizes turnchats and communiticates with the members in other ways
              - In charge of in-game 'government affairs' (government type, location of the capital)
              - Has the decisive vote in case no decision can be reached on certain issues (maybe a right to veto certain decisions?)


              Minister of Domestic Affairs
              - Responsible for City Management
              - Responsible for Infrastructure (PW)
              - Sets Domestic Policies (Worday, Rations, Science, etc)
              - Controls the Imperial Expansion agenda (where to found new cities, what to do with conquered cities)
              - Naming of cities



              Minister of Science, Trade and Diplomacy
              - Determines what advances to research
              - Conducts diplomacy with other Empires
              - Responsible for all (national and international) Emperial Trade
              - Since this seems to me a rather 'lightweight' function, could serve as Vice-President as well (i.e. helps President wherever needed, replaces him in case of absence)


              Supreme Commander
              - In charge of Army, Navy and Airforce (as well as all unconvential units)

              Comment


              • #82
                So... (So long as HTower's proposal is passed) we have...

                7 Government Positions (inc. Judges)

                Comment


                • #83
                  seven does seem like a lot, but i don't know how we could cut it down more, the fact that their are 3 judges is hard to get around. the good thing is that judges do not have to own the game, so lots people, (me for instance) who do not won the game but are interested in the roleplyaing side of a democracy can participate. Their used to be quite a few people here from the AC demo game that expressed interest in the game, maybe they'll come back and be judges when the game starts

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                  • #84
                    Unless we're also using governers, then i think the Minister of Domestic Affairs position has a to high workload, basically the 2 most heavy jobs are under the MoDA, that is city production and PW.
                    <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                    Play Bumps! No, wait, play Slings!

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                    • #85
                      I think H Tower's proposal is good to start with, so long as we have provision for dividing up the jobs later.

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                      • #86
                        Time for a poll maybe, here's my final suggestion (unless i've left something out):

                        President
                        - Empire settings, sliders, government type, sci-rate, pw-rate (little work)
                        - Running the game (lot of work?)
                        - Diplomacy

                        Minister of Defense
                        - Military Units (lot of work)
                        - Special units, except settlers (not so much work)

                        Minister of Domestic Affairs
                        - City build orders (lot of work)
                        - City Management, specialists (avg work)
                        - Science (little work)
                        - City placement/naming, settlers

                        Minister of Infrastructure
                        - Terraforming/Infrastructure (lot of work)
                        - Trade (little work)

                        In my experience there are three "big" jobs, those are city build order, PW/terraforming, and military/unit control.
                        To merge even two of those jobs is very unbalancing, even if it does make sense sometimes.
                        I put diplomacy under the president for now, later on a new position can be created (when we also have more players) to handle trade and diplomacy.
                        As for a vice president, i'd say let the president appoint one of the ministers as VP himself.

                        Now that i look at it, it is a lot like Pedrunn's suggestion, except for the Foreign Affairs minister, who can be created later in the game, when we have lot of caravans and met some other countries.
                        Last edited by Lemmy; November 14, 2002, 05:56.
                        <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                        Play Bumps! No, wait, play Slings!

                        Comment


                        • #87
                          Looks OK for me, just don't put anything about selecting a delegate in, I guess this we have to discuss seperatly.......

                          Who should decide about the national settings? (sliders/F1)

                          In other words who will control how much we work and drink

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                          • #88
                            That goes under Empire Settings, so the president controls that...

                            i'll edit my post..
                            <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                            Play Bumps! No, wait, play Slings!

                            Comment


                            • #89
                              Thank you Lemmy.

                              the only thing, should we already start a poll?

                              Comment


                              • #90
                                maybe wait one more day, for suggestion/remarks, let others post their final suggestion/
                                <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                                Play Bumps! No, wait, play Slings!

                                Comment

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