As I said in the 'main' Democracy Game thread, the biggest problem with a possible CtP2 Demo game will probably be the small community. So it is IMHO key to keep the number of government (as well other official functions) as small as possible. But of course, there should still be enough positions to keep the workload of government official acceptable and to keep things fun (it would seem to me that the more officials, the merrier...) Let's discuss the positions we should/want/need to have here. My proposal is to have the following break-down of responsibities (this is an initial proposal, feedback required):
President/Grand Apolyton
- The only person who actually physically plays the game
- Distributes the savegames to whoever needs them (government officials, maybe others - TBD)
- Organizes turnchats and communiticates with the members in other ways
- Organizes new elections
- In charge of in-game 'government affairs' (government type, location of the capital)
- Naming of cities
- Has the decisive vote in case no decision can be reached on certain issues (maybe a right to veto certain decisions?)
Minister of Domestic Affairs
- Responsible for City Management
- Responsible for Infrastructure (PW)
- Sets Domestic Policies (Worday, Rations, Science, etc)
- Controls the Imperial Expansion agenda (where to found new cities, what to do with conquered cities)
Minister of Science, Trade and Diplomacy
- Determines what advances to research
- Conducts diplomacy with other Empires
- Responsible for all (national and international) Emperial Trade
- Since this seems to me a rather 'lightweight' function, could serve as Vice-President as well (i.e. helps President wherever needed, replaces him in case of absence)
Supreme Commander
- In charge of Army, Navy and Airforce (as well as all unconvential units)
Do we need/want a Historian?
President/Grand Apolyton
- The only person who actually physically plays the game
- Distributes the savegames to whoever needs them (government officials, maybe others - TBD)
- Organizes turnchats and communiticates with the members in other ways
- Organizes new elections
- In charge of in-game 'government affairs' (government type, location of the capital)
- Naming of cities
- Has the decisive vote in case no decision can be reached on certain issues (maybe a right to veto certain decisions?)
Minister of Domestic Affairs
- Responsible for City Management
- Responsible for Infrastructure (PW)
- Sets Domestic Policies (Worday, Rations, Science, etc)
- Controls the Imperial Expansion agenda (where to found new cities, what to do with conquered cities)
Minister of Science, Trade and Diplomacy
- Determines what advances to research
- Conducts diplomacy with other Empires
- Responsible for all (national and international) Emperial Trade
- Since this seems to me a rather 'lightweight' function, could serve as Vice-President as well (i.e. helps President wherever needed, replaces him in case of absence)
Supreme Commander
- In charge of Army, Navy and Airforce (as well as all unconvential units)
Do we need/want a Historian?
Comment