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  • mines

    Right lets play a game I will show you this picture and I want you to tell me what happens next.

    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

  • #2
    The enemy subs blow up on the mines, possibly damaging all the stack, or killing one unit in the stack. Maybe distributing a certain amount of damage randomly amongst the 12 units.

    And if you've done it well, the mine is also destroyed, costs a phenomonal amount of PW to replace, and allows the other enemy subs to come swarming through to attack you.

    And if you've done it *really* well, the AI will not only know that they should avoid the mines, and how to avoid the mines, but will also know how to *use* the mines to their own advantage.
    Concrete, Abstract, or Squoingy?
    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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    • #3
      Well at the moment the ship sub is randomly destroyed with 6 of the unit on the screen getting throw.

      However you random damage is just as easy to do.

      Also the mine is destroyed after all the mine represents a mine filed and not a mine on it own (and if any ship hits that one mine they wanted shooting anyway) there is a random chance that a path is found in the mines allowing safe transport removing the mine (alternatively just make a mine sweeper and send that in).

      Also I am working on a way for the ai to work around the mine.
      "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
      The BIG MC making ctp2 a much unsafer place.
      Visit the big mc’s website

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      • #4
        So Big Mc when we see the first beta?

        -Martin
        Civ2 military advisor: "No complaints, Sir!"

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        • #5
          Are the mines invisible to the other players?
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

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          • #6
            it'll be good to see mines

            BTW, is that a mod that makes the screen a different color?

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            • #7
              end of next week with any hope

              unfortunately there is a bug which means air units also blow up. so without a isairunit function in slic I will have to do the if statement from hell

              plush after this I will start work on pillar boxes and then with any look Sam sites

              Oh and HuangShang it is a mod and it is located to words the back in the space scenario thread.
              "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
              The BIG MC making ctp2 a much unsafer place.
              Visit the big mc’s website

              Comment


              • #8
                Well here is a full list of my other possible mods if anybody is interested in helping or is just nosy just ask about them.

                Pillar boxes

                Sam sites

                New ruin tile imps

                Wonders ruins

                Colony (improved)

                good
                "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                The BIG MC making ctp2 a much unsafer place.
                Visit the big mc’s website

                Comment


                • #9
                  Originally posted by The Big Mc
                  unfortunately there is a bug which means air units also blow up. so without a isairunit function in slic I will have to do the if statement from hell
                  hack it from Dale's airunit slic
                  Concrete, Abstract, or Squoingy?
                  "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                  • #10
                    were is dales airunit.slic
                    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                    The BIG MC making ctp2 a much unsafer place.
                    Visit the big mc’s website

                    Comment


                    • #11
                      Many places. The directory, Dale's AoM/SAP site, included in MedMod, Cradle, SAP, WAW, AoM, and countless other places I'm sure.

                      If you still can't find it, I think the default game version is still available here.
                      Concrete, Abstract, or Squoingy?
                      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                      • #12
                        Well for the airunits.slc I would go for the version you find in GoodMod, I debugged it so that you can now use it in DebugSlic=Yes mode without any problems.

                        -Martin
                        Civ2 military advisor: "No complaints, Sir!"

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                        • #13
                          ok
                          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                          The BIG MC making ctp2 a much unsafer place.
                          Visit the big mc’s website

                          Comment


                          • #14
                            got it exspect somthing like a beta on monday
                            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                            The BIG MC making ctp2 a much unsafer place.
                            Visit the big mc’s website

                            Comment


                            • #15
                              So you have the GoodMod version now of the airunits.slc?

                              -Martin
                              Civ2 military advisor: "No complaints, Sir!"

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