Here is the latest version (2.0) of City Capture Options For CTP2.
If you like to get some information about previous versions than check out this thread.
I removed one bug in the resettlement option that caused to disappear the resettled people.
Another bug I fixed was if you tried to enslave the population of city that was the last city of your opponent you would see some strange things (can't remember what it was exactly).
Another bug I fixed was a thing was if the city was surrounded by a strange mix of sea and land tiles that the enslavement progress failed, too.
If you destry the city now you will see and hear that the city is burned down. For this little effect I have give credits to Peter, even if I only took the effect and not the timer.
If you now resettle people then you will have some unhappiness in the new home cities of these people. No one likes to loose his/her possession.
Also you people will be a little bit scared when they hear of a bloodbath.
And a nice little surpise feature for you slavery guys that will happen with a chanche of 66% in a city if it gets to many slaves in that enslavement action.
Finally I tried again to think up something against the MP resync bug so mapfi (IIRC it was you who reported that problem) I need your help to find out if my sollution works. As you have a regard loss towards the other AIs it is fair if all the human players recieve a little message that will tell them the truth. Of of these humans should be the host and if the city in question still exists than the code should raise the city on the host computer again.
Before this code will be added to the Apolyton directory I will wait some days if there are no complaits it will go into the directory.
The *.zip file below contains an English and a German version. To install just unzip into your default CTP2 directory.
-Martin
If you like to get some information about previous versions than check out this thread.
I removed one bug in the resettlement option that caused to disappear the resettled people.
Another bug I fixed was if you tried to enslave the population of city that was the last city of your opponent you would see some strange things (can't remember what it was exactly).
Another bug I fixed was a thing was if the city was surrounded by a strange mix of sea and land tiles that the enslavement progress failed, too.
If you destry the city now you will see and hear that the city is burned down. For this little effect I have give credits to Peter, even if I only took the effect and not the timer.
If you now resettle people then you will have some unhappiness in the new home cities of these people. No one likes to loose his/her possession.
Also you people will be a little bit scared when they hear of a bloodbath.
And a nice little surpise feature for you slavery guys that will happen with a chanche of 66% in a city if it gets to many slaves in that enslavement action.
Finally I tried again to think up something against the MP resync bug so mapfi (IIRC it was you who reported that problem) I need your help to find out if my sollution works. As you have a regard loss towards the other AIs it is fair if all the human players recieve a little message that will tell them the truth. Of of these humans should be the host and if the city in question still exists than the code should raise the city on the host computer again.
Before this code will be added to the Apolyton directory I will wait some days if there are no complaits it will go into the directory.
The *.zip file below contains an English and a German version. To install just unzip into your default CTP2 directory.
-Martin
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