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  • #16
    you cant.
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

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    • #17
      So how do you plan to introduce this slave trading feature?
      "Kill a man and you are a murder.
      Kill thousands and you are a conquer.
      Kill all and you are a God!"
      -Jean Rostand

      Comment


      • #18
        i dont know.
        "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
        The BIG MC making ctp2 a much unsafer place.
        Visit the big mc’s website

        Comment


        • #19




          Last edited by Pedrunn; January 15, 2003, 09:15.
          "Kill a man and you are a murder.
          Kill thousands and you are a conquer.
          Kill all and you are a God!"
          -Jean Rostand

          Comment


          • #20
            the upseting thing is that if i could get this to work i could activate my coloney strings too.
            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
            The BIG MC making ctp2 a much unsafer place.
            Visit the big mc’s website

            Comment


            • #21
              I think we can

              Check this out

              Code:
              
              int_t SlaveryHapenning;
              
              city_t SlaveCity[];
              int_t SlaveCount[];
              
              void_f StoreSlaveCity(city_t theCity, int_t theAmount) {
              int_t i;
              int_t sucess;
              int_t tmpAmount;
              city_t tmpCity;
              	tmpAmount = theAmount;
              	tmpCity = theCity;
              	for (i = 0; i < SlaveCity.#; i = i + 1){
              		if(tmpCity == SlaveCity[i]) {
              			SlaveCount[i] = SlaveCount[i] + theAmount;
              			sucess = 1; // This is probably not needed
              			return STOP;
              		}
              	}
              	if(sucess == 0) {
              		SlaveCity[SlaveCity.#] = tmpCity;
              		SlaveCount[SlaveCity.#] = SlaveCount[SlaveCity.#] + theAmount;
              	}
              }
              
              HandleEvent(SlaveRaidOrder) 'MarkTheSlaveAttempt' pre {
              	SlaveryHapenning = 1;
              }
              
              HandleEvent(MakePop) 'FindCityTheSlaverWent' post {
              	if(SlaveryHapenning == 1)
              		StoreSlaveCity(city[0], 1);
              		SlaveryHapenning = 0;
              	}
              }
              UNTESTED AND UNTRIED. And some sytax errors may need to be fixed.

              I will test it tomorrow if you doesnt first
              "Kill a man and you are a murder.
              Kill thousands and you are a conquer.
              Kill all and you are a God!"
              -Jean Rostand

              Comment


              • #22
                Re: slave trading vs abolitionist movement

                Originally posted by The Big Mc
                Well as the name says I have found a way in theory to allow for the trading of slaves inside you empire.
                What do you mean by "trading"? Is it being able to give an order and move a slave "pop point" to another city?

                The bad news is that to achieve this I have to remove the free slaves command which is the abolitionist main weapon.
                I have never built an abolitionist unit.
                "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                • #23
                  Well I am off till Monday but I will try it. Now if I remember right from my research if a city has 5 slave and you want to add one more the program adds one pop on and then changes the characteristics of the bottom not slave pop point to be turned into a slave.

                  Meaning if you kill 4 people off a city with 3 people and 2 slaves then add 3 pop points the city will be reduced to one slave and 3 people.
                  "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                  The BIG MC making ctp2 a much unsafer place.
                  Visit the big mc’s website

                  Comment


                  • #24
                    Notes on slave trading

                    Right lets start it is in possible to use the trade mangier to trade slave however it is possible to move slaves directly to a pre selected city. This is achieved in two ways one few slic and two with the introduction of the slave trader unit.

                    Slic

                    It is possible to put a pop up box to say that you want the slaves to top up all your cities.

                    The slave trader unit

                    Simply move the unit to the city of your chose and press the settle button.
                    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                    The BIG MC making ctp2 a much unsafer place.
                    Visit the big mc’s website

                    Comment


                    • #25
                      Originally posted by The Big Mc
                      Notes on slave trading

                      Right lets start it is in possible to use the trade mangier to trade slave however it is possible to move slaves directly to a pre selected city. This is achieved in two ways one few slic and two with the introduction of the slave trader unit.

                      Slic

                      It is possible to put a pop up box to say that you want the slaves to top up all your cities.

                      The slave trader unit

                      Simply move the unit to the city of your chose and press the settle button.
                      Thanks for your answer, the slaver becomes much more interesting this way and I would consider building some.
                      "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

                      Comment


                      • #26
                        it is posible to add a slic to top up all your citys to = slaves.
                        "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                        The BIG MC making ctp2 a much unsafer place.
                        Visit the big mc’s website

                        Comment


                        • #27
                          Originally posted by The Big Mc
                          Notes on slave trading

                          Right lets start it is in possible to use the trade mangier to trade slave however it is possible to move slaves directly to a pre selected city. This is achieved in two ways one few slic and two with the introduction of the slave trader unit.

                          Slic

                          It is possible to put a pop up box to say that you want the slaves to top up all your cities.

                          The slave trader unit

                          Simply move the unit to the city of your chose and press the settle button.
                          Good idea on the slaver unit. This kind of makes the game more realistic. After all 10,000 people moving from one side of the world to another in one turn dont look real at all. But i still believe once the slver trading unit setle instead of remove and add pop( I dont know how but i dont think this is a good thing to the city), we shoul create a slaver unit and a settler (a slave trading unit) of another civ next to the city. This would add the slave in the city. Once finish we would disband all three units
                          "Kill a man and you are a murder.
                          Kill thousands and you are a conquer.
                          Kill all and you are a God!"
                          -Jean Rostand

                          Comment


                          • #28
                            pedrun

                            i thinck you got the wrong end of the stick i got an add slave command.

                            i just need a command to get rid of one.
                            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                            The BIG MC making ctp2 a much unsafer place.
                            Visit the big mc’s website

                            Comment


                            • #29
                              Originally posted by The Big Mc
                              i just need a command to get rid of one.
                              Believe me. Thats the easiest. Use the abolitionist free slaves order. No more to say I will just write it down:

                              Code:
                              UndergroundRailwayOrder(army_t, location_t)
                              UndergroundRailwayUnit(unit_t, city_t)
                              "Kill a man and you are a murder.
                              Kill thousands and you are a conquer.
                              Kill all and you are a God!"
                              -Jean Rostand

                              Comment


                              • #30
                                you tried it yet.

                                if you had you would have found out it don't work
                                "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                                The BIG MC making ctp2 a much unsafer place.
                                Visit the big mc’s website

                                Comment

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