...is now up at my site
The Land of Hexagonia
Link to Cradle Thread 1.3
Below is the readme spelling out the changes. You should proably start a new game with the update, as the changes encompasses altered SLIC files, as well as a set of new SLICs.
Unzip the Update into the Activision\Call To Power 2 folder.
MISC FIXES
1. All playing options in Modswapper designated with 1.31 to clarify current version.
2. Updates to Great Library to clarify information regarding Government-specific units, as well as many other Great Library corrections and additions.
3. PDF Information Chart provided for Unit Updater, Special Units and Actual in-game Government Comparisons.
4. PDF Government and Unit Chart updated.
ADVANCE FIXES
5. Infrastructure prerequisite is Masonry and Capitalization prerequisite is Oligarchy.
UNIT FIXES
6. Trireme HP increased to 13 and movement increased to 3.
7. Removed 'Plant Nuke' and 'Steal Technology' ability from Diplomat - inserted 'Throw Party' ability.
8. Praetorian defense increased to 30.
9. Cataphract HP reduced to 12.
10. Man-at-Arms attack increased to 30.
11. Knight HP reduced to 12 and cost increased to 900.
12. Teutonic Knight cost increased to 700.
13. Janissary HP increased to 18 and defense increased to 30.
14. Pikeman defense increased to 35.
15. Crossbowman range increased to 40.
16. Fascist HP increased to 23.
17. Composite Archers, Praetorians and all Leader Units can move/attack in mountains.
GOVERNMENT FIXES AND BALANCES
18. Increased Martial Law effect for Oligarchy to (+2)/1 Martial Law unit from (+1)/1 Martial Law.
19. Increased Food Coefficient of Fascism to 1.25 from 1.1.
20. Increased Food Coefficient of Ecotopia to 1.5 from 1.1.
21. Increased Knowledge Coefficient of Oligarchy to 1.5 from 1.45.
22. Increased Production Coefficient of Dictatorship to 1.4 from 1.25.
23. Increased Production Coefficient of Tribunal Empire to 1.3 from 1.2
24. Increased Gold Coefficient of Oligarchy to 1.6 from 1.35.
25. Reduced Gold Coefficient of Republic to 1.2 from 1.3.
26. Changes to Infrastructure and Capitalizaion Coefficents. Refer to the Government PDF chart and Great Library for breakdown.
SLIC BUG FIXES
27. Fixes to Updater SLIC code include the following:
a. Added Hover Infantry Militia upgrade from Machine Gunner Militia at Chaos Theory.
b. Triremes and Heptiremes upgrade to Dromons at Astolabe instead of Greek Fire.
c. Ironclads upgrade to Submarines instead of Frigates (PT Boats) at Oil Refining.
28. Diplomod 3.5 Multiplayer bug fix.
29. FortsforAI and PW Cheat SLIC bug fixes.
NEW SLIC FILES
30. Pirate SLIC code included from Locutus.
31. Partisan SLIC code included from Locutus
32. Settler Population Disbander SLIC included from Immortal Wombat/Martin.
33. BetterAI SLIC (improved AI pathing) included from Martin.
As usual, please report any problems with file crashes and problems with downloading and unzipping. I did test this on my system though...
Locutus, could you link this thread to the Cradle link in the topped thread - and drop the 1.3 Cradle link?
The Land of Hexagonia
Link to Cradle Thread 1.3
Below is the readme spelling out the changes. You should proably start a new game with the update, as the changes encompasses altered SLIC files, as well as a set of new SLICs.
Unzip the Update into the Activision\Call To Power 2 folder.
MISC FIXES
1. All playing options in Modswapper designated with 1.31 to clarify current version.
2. Updates to Great Library to clarify information regarding Government-specific units, as well as many other Great Library corrections and additions.
3. PDF Information Chart provided for Unit Updater, Special Units and Actual in-game Government Comparisons.
4. PDF Government and Unit Chart updated.
ADVANCE FIXES
5. Infrastructure prerequisite is Masonry and Capitalization prerequisite is Oligarchy.
UNIT FIXES
6. Trireme HP increased to 13 and movement increased to 3.
7. Removed 'Plant Nuke' and 'Steal Technology' ability from Diplomat - inserted 'Throw Party' ability.
8. Praetorian defense increased to 30.
9. Cataphract HP reduced to 12.
10. Man-at-Arms attack increased to 30.
11. Knight HP reduced to 12 and cost increased to 900.
12. Teutonic Knight cost increased to 700.
13. Janissary HP increased to 18 and defense increased to 30.
14. Pikeman defense increased to 35.
15. Crossbowman range increased to 40.
16. Fascist HP increased to 23.
17. Composite Archers, Praetorians and all Leader Units can move/attack in mountains.
GOVERNMENT FIXES AND BALANCES
18. Increased Martial Law effect for Oligarchy to (+2)/1 Martial Law unit from (+1)/1 Martial Law.
19. Increased Food Coefficient of Fascism to 1.25 from 1.1.
20. Increased Food Coefficient of Ecotopia to 1.5 from 1.1.
21. Increased Knowledge Coefficient of Oligarchy to 1.5 from 1.45.
22. Increased Production Coefficient of Dictatorship to 1.4 from 1.25.
23. Increased Production Coefficient of Tribunal Empire to 1.3 from 1.2
24. Increased Gold Coefficient of Oligarchy to 1.6 from 1.35.
25. Reduced Gold Coefficient of Republic to 1.2 from 1.3.
26. Changes to Infrastructure and Capitalizaion Coefficents. Refer to the Government PDF chart and Great Library for breakdown.
SLIC BUG FIXES
27. Fixes to Updater SLIC code include the following:
a. Added Hover Infantry Militia upgrade from Machine Gunner Militia at Chaos Theory.
b. Triremes and Heptiremes upgrade to Dromons at Astolabe instead of Greek Fire.
c. Ironclads upgrade to Submarines instead of Frigates (PT Boats) at Oil Refining.
28. Diplomod 3.5 Multiplayer bug fix.
29. FortsforAI and PW Cheat SLIC bug fixes.
NEW SLIC FILES
30. Pirate SLIC code included from Locutus.
31. Partisan SLIC code included from Locutus
32. Settler Population Disbander SLIC included from Immortal Wombat/Martin.
33. BetterAI SLIC (improved AI pathing) included from Martin.
As usual, please report any problems with file crashes and problems with downloading and unzipping. I did test this on my system though...
Locutus, could you link this thread to the Cradle link in the topped thread - and drop the 1.3 Cradle link?
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