Locutus, Dale, WesW and the others.
I got Civ 3, and love the game, the two patches basically fixed my complaints with it. However, recently I've got a very strong wish to play CtP again. I don't think that CtP is any "better" or "worse" than Civ 3, there are things that make those different games, pretty much - PW, stealth units, future, completely different combat system.
Of the two CtPs, I generally prefer CtP 2 - a cleaner interface, a bit less bugs, and more balanced. Of course, I can only play the game with one of the mods here at Apolyton.
But now, that I played anohter bit of CtP, I really missed some of Civ 3 stuff - as much as I miss the unconventional units in Civ 3. Namely, I miss culture and strategic resources.
I have not taken the time to learn SLIC, though, I can program and it shouldn't be too hard. What I want to say is that I don't know how much is it possible to do through SLIC, but I'm almost completely sure that culture can be implemented there - give certain buildings certain points, and have them accumulate, and so on.
A question to you SLIC masters, is it theoretically possible to implement something similar to luxury and/or strategic resources in Civ 3 into CtP 2 using SLIC? I hope some of the ideas are possible, but here I got strong doubts.
So, is anyone more or less interested in adding a Civ 3 mod to CtP 2?
I got Civ 3, and love the game, the two patches basically fixed my complaints with it. However, recently I've got a very strong wish to play CtP again. I don't think that CtP is any "better" or "worse" than Civ 3, there are things that make those different games, pretty much - PW, stealth units, future, completely different combat system.
Of the two CtPs, I generally prefer CtP 2 - a cleaner interface, a bit less bugs, and more balanced. Of course, I can only play the game with one of the mods here at Apolyton.
But now, that I played anohter bit of CtP, I really missed some of Civ 3 stuff - as much as I miss the unconventional units in Civ 3. Namely, I miss culture and strategic resources.
I have not taken the time to learn SLIC, though, I can program and it shouldn't be too hard. What I want to say is that I don't know how much is it possible to do through SLIC, but I'm almost completely sure that culture can be implemented there - give certain buildings certain points, and have them accumulate, and so on.
A question to you SLIC masters, is it theoretically possible to implement something similar to luxury and/or strategic resources in Civ 3 into CtP 2 using SLIC? I hope some of the ideas are possible, but here I got strong doubts.
So, is anyone more or less interested in adding a Civ 3 mod to CtP 2?
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