I was just thinking on the way home - one of the great things that kill major empires are that they usually break into two major pieces.
Think about it - Alexanders Empire fragged (into four pieces).
Rome split - east and west.
The Arab empire split, also east and west.
America Split, with the north eventually taking over the south.
So how hard would this be to add, Mod-makers? Could we have something where the nation splits (either north-south or east-west, with half of the cities going to each side). The player could then keep whatever section his palace was in (or, opionally, he could play the rebel side, and take the other faction). All units would be changed to whichever's city was closest.
Tech would be the same for both empires. Diplomacy with the new faction would start from scratch (other than what knowledge was already known).
How could this work? Say that every turn, whichever nation was in the lead (point wise) would have, I dunno, a 1% chance of civil war? Or maybe it would be based, somehow, on the empires happyness. Anyway, it should come out that something like 80% happyness is the norm and anything above or below that modifies the chances.
This would really go a long way to break the back of nations that are well in the lead.
Of course, there should be a way to turn this off for those who don't care for it.
But think about it - you are rampaging across the world, and there are no challenges worth facing. And suddenly, you find yourself on par with a new, hostile nation that shares your border. Egad, would that ever put a kink in your domination plans!
Bluevoss-
Think about it - Alexanders Empire fragged (into four pieces).
Rome split - east and west.
The Arab empire split, also east and west.
America Split, with the north eventually taking over the south.
So how hard would this be to add, Mod-makers? Could we have something where the nation splits (either north-south or east-west, with half of the cities going to each side). The player could then keep whatever section his palace was in (or, opionally, he could play the rebel side, and take the other faction). All units would be changed to whichever's city was closest.
Tech would be the same for both empires. Diplomacy with the new faction would start from scratch (other than what knowledge was already known).
How could this work? Say that every turn, whichever nation was in the lead (point wise) would have, I dunno, a 1% chance of civil war? Or maybe it would be based, somehow, on the empires happyness. Anyway, it should come out that something like 80% happyness is the norm and anything above or below that modifies the chances.
This would really go a long way to break the back of nations that are well in the lead.
Of course, there should be a way to turn this off for those who don't care for it.
But think about it - you are rampaging across the world, and there are no challenges worth facing. And suddenly, you find yourself on par with a new, hostile nation that shares your border. Egad, would that ever put a kink in your domination plans!
Bluevoss-
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