All,
Has there been any work on game ballence limitations? Right now, it seems that once you start to run away with it, there is little that the computer can do. Some possibilities for consideration:
1) How do you drop the max cities per gov type? I figure that half (or even more) would be pretty fun - in my games, I usually don't come close. What happens when you break this value?
2) The BEST CASE solution would be some slik code that would look at your point lead (if you take first place) and begin adding a negative to eacy city's unrest (or just raise the riot level). This would mean that as you pulled ahead, you would have to put more emphisis (entertainers, buildings, tax/food/workday rates) into cities to keep them from rioting. And with the riot fluxing becuase of your points, it would be possible to fall into a riot state without seeing it coming.
3) Another idea would be to tie the other races deplomacy to your lead. The furhter ahead you are, the more they don't like you . I dunno how effective this is- I still haven't been really challenged by an AI attack yet (playing a mid-range MedMod2.0 game right now).
Any other ideas on this?
Bluevoss-
Has there been any work on game ballence limitations? Right now, it seems that once you start to run away with it, there is little that the computer can do. Some possibilities for consideration:
1) How do you drop the max cities per gov type? I figure that half (or even more) would be pretty fun - in my games, I usually don't come close. What happens when you break this value?
2) The BEST CASE solution would be some slik code that would look at your point lead (if you take first place) and begin adding a negative to eacy city's unrest (or just raise the riot level). This would mean that as you pulled ahead, you would have to put more emphisis (entertainers, buildings, tax/food/workday rates) into cities to keep them from rioting. And with the riot fluxing becuase of your points, it would be possible to fall into a riot state without seeing it coming.
3) Another idea would be to tie the other races deplomacy to your lead. The furhter ahead you are, the more they don't like you . I dunno how effective this is- I still haven't been really challenged by an AI attack yet (playing a mid-range MedMod2.0 game right now).
Any other ideas on this?
Bluevoss-
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