Originally posted by Pedrunn
Unless it is the god of death and destruction

Note: god with small letter like the ancient ones.
Unless it is the god of death and destruction

Note: god with small letter like the ancient ones.

HandleEvent(BeginTurn) 'kill_the_settlers' pre {
if(player[0] == 0){
int_t i;
unit_t tmpUnit;
for(i=0; i < player[0].units; i = i + 1){
GetUnitByIndex(0, i, tmpUnit);
int_t j;
location_t tmpLoc;
for(j = 0; j < 9; j = j + 1){
GetNeighbor(tmpUnit.location, j, tmpLoc);
if(UnitsInCell(tmpLoc) == 1){
unit_t tmpTarget;
army_t tmpArmy;
GetUnitFromCell(tmploc, tmpTarget);
if(IsCivilian(tmpTarget)){
GetArmyFromUnit(tmpUnit, tmpArmy)
Event:Battle(tmpArmy, tmpLoc);
}
}
}
}
}
}
///////////////////////////////////
// Capture City event
///////////////////////////////////
HandleEvent(CaptureCity) 'MM2_DestroyBuildsOnCapture' pre {
city_t tmpcity;
int_t tmpbuilding;
int_t i;
int_t randnum;
tmpcity = city[0];
if(CityIsValid(tmpcity)) {
for(i = 0; i < 64; i = i + 1) {
randnum = random(100);
if(randnum < 50) {
DestroyBuilding(tmpcity, i);
}
}
}
}
) without automatically going to war. Hang on, with lawyers, that's not a bug it's a feature.
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