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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Yeah, I figured as much; I guess Wes has the final word on what the prereqs are effects will be.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Originally posted by Immortal Wombat
Yeah, I figured as much; I guess Wes has the final word on what the prereqs are effects will be.
No, it's not like that. I want this to be a community thing. People brainstorm, post their best ideas, the mod-makers take notes and use what they want (and what can be coded).
And don't just look to imitate civ 3, just use it as a starting point. I want us to flex our creative muscles here.
Here are some things I've thought would be pretty cool to implement into CTP2 which could fit into this idea:
1. For a Civ that is concentrating on happiness, there could be a special building only buildable in your capital called "Circus Maximus". This building could radiate happiness through your Civ. Basically, this building represents a massive investment in the government improving religion and entertainment. I see the pre-reqs to be a certain number of happiness buildings.
2. A militaristic Civ can build a project based on "The Theory of War" which was an early piece theorising the best way to wage conventional war (can't remember who wrote it). This could allow for military units having slightly higher attack/defense. The pre-reqs for this building could be the number of military victories.
3. Commercially minded Civs could concentrate on building "Wall Street" which represents the focal point of a nations stockmarket commerce. This could reap benefits where buildings are cheaper to build. Once again, the pre-reqs are based on the number of commerce buildings.
4. For the scientists among us, we can build the "Scientific Convention" which shares scientific ideas throughout the nation resulting in a slight science boost. Here the pre-reqs are based on science buildings in the Civ.
Your ideas seam to me to be limited to only one period in history if we do it like you say we would end up with some at the beginning and none at the end. We need to do one of two things.
One make them staggered so you get the commerce one latter in the game
Or
Make a lot more small wonders
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Originally posted by WesW
No, it's not like that. I want this to be a community thing. People brainstorm, post their best ideas, the mod-makers take notes and use what they want (and what can be coded).
Ok, I was still thinking MedMod...
I can see some of these becoming very similar to the feats of wonder system, are we going that way, or as buildings for the empire?
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
I can see some of these becoming very similar to the feats of wonder system, are we going that way, or as buildings for the empire?
I don't see a problem with having small wonders enabled by both advances and feats. If it is a small wonder, though, it should be something that requires construction. If it is an effect triggered by other accomplishments, then that would be a feat. I also think that the area of feats is something that has not been exploited as it could be, so if someone wants to start another thread about new feats I would welcome it.
I figured that the constraining factor would be the slic coding. I would suggest the slic guys try out both methods and see how they worked, so we would know what could be done first. Then we could get down to specific recommendations. After some specific recommendations have been made, the slic guys can see which wonder effects can actually be coded.
Also, do you think we should make a thread in the general forum alerting people there to this thread, since I am solicting ideas from the general populace? When I strated this thread, I did know which forum it best belonged in.
Originally posted by WesW
Also, do you think we should make a thread in the general forum alerting people there to this thread, since I am solicting ideas from the general populace? When I strated this thread, I did know which forum it best belonged in.
I doesn't really matter since most people read both forums. When in doubt, post in General. AFAIK *all* people from Creation visit General but not all people from General necessarily visit Creation (but I'm really only thinking lurkers and newbies here). The only difference might be that some people read General more often and some read Creation more often, depending on how much time they have. When a thread from General really belongs in Creation, I have no problem in getting it moved, that way it will even be visible in both forums (at least for a while)
I think this thread is a little 'edgy', could be in both forums. You could start a referal thread in General or I could get this thread moved to General for you (or you could just leave things as they are). Just let me know if you need me to get this thread moved or get other moderating action done...
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