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Cradle 1.3

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  • Originally posted by hexagonian
    As a sidenote, these all would make excellent playing options for the masochist player seeking the ultimate challenge. I couldn't see these events as standard features, except for #2.
    Plenty of masochists around here!

    As the game goes on and the map is explored, barbs do get less, so having them spring up late-game (as the most powerful unit available for the time) would make a nice monkeywrench.
    And a reasonable historical monkey wrench well into AD; just ask the Russ about the Tatars...

    Even more interesting would be to have the futuristic units start appearing in say, the 1600s and launch some thrusts into your territory. A great fantasy-style scenario, a la Harry Turtledove.
    Ah, quality against quantity, like "A Hawk Among the Sparrows."



    This one would be nice too. More historically real than the above. [/QUOTE]
    "...your Caravel has killed a Spanish Man-o-War."

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    • Originally posted by Hermann the Lombard
      Ah, quality against quantity, like "A Hawk Among the Sparrows."
      "How much Kerosene?"

      Good to see someone reads the "Classics"!
      Bluevoss-

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      • Originally posted by Bluevoss


        "How much Kerosene?"

        Good to see someone reads the "Classics"!
        Something like: "Get me all the kerosene on the Western Front!"

        Glad to see someone picked up that (extremely obscure) reference!
        "...your Caravel has killed a Spanish Man-o-War."

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        • Immortal Wombat, what is the status of your civmerge.slc?
          sorry for the slow reply... Um... its broke. I've been concentrating on the wonders and city expansion lately, but I'll get back to it before Cradle 1.6 is out
          Concrete, Abstract, or Squoingy?
          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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          • I'm having trouble with the 'Hospital' improvement. The prequisites are the 'Modern Medicine' Advance and the 'Drug Store' improvement. When these requirements are met the hospital still doesn't show up in the build list. Any idea what is wrong?

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            • Some interesting Cradle1.3 observations-

              I had the same problem with Castles. I got the needed advances, and Castle showed up on my build ques - all but one. For my most forward city (the one I desperatly needed a Castle at) I couldnt get it. I had walls and city walls, but it would not show. It really dosn't matter now, since the Babalonians pissed me off and now that city is not my most forward city anymore, youknowwhatImean?

              Another strange things - the strenghts of Rowers. My navy is a combination of Heptamires, Triremes, and Dog-whosits (whatever those ships are called). Now I suddenly see triremes occasinally moving five squares. Every so often, a ship will get an extra sqaure or two of movement. Favorable winds? Elite crews? Who can say?
              Bluevoss-

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