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Apolyton Pack for CTP2

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  • Apolyton Pack for CTP2

    Well guys, we've got a few MODS out now, and there's some really good stuff in them. I'd say it's time to get an Apolyton Pack for CTP2 going eh?

    - Already in pack and being tested with.

    I'll put together the pack with:
    - Dale's Mods:
    diplomod (fixes diplomacy to how it should be)
    withdraw (fixes withdraw troops bug)
    airunits refuel (fixes AI's crashing air units)
    capturecity (fixes the buildings destroyed on capture)
    - Med Pack II Alts:
    capitals (fixes bug so AI's rebuild capital)
    sliders (fixes original settings of wages/food/production sliders)
    terrain (fixes terrain generator to create better worlds)
    terrain output (fixes terrain output rates to encourage variety of tile improvs)
    const.txt (fixes AI settings to make it better)
    personalities.txt (fixes AI personalities)
    orders.txt (fixes various bugs including lawyer)
    goals.txt (fixes the goal stupidity)
    - Cradle Alts:
    strategies.txt (fixes agressiveness of AI)
    risks.txt (fixes agressiveness of barbarians)
    diffdb.txt (fixes difficulty settings)
    - Martin:
    CityMod2 (fixes city pics)
    - Frog_Gamer:
    advances.txt (fixes problem where very hard to research all techs with time for Gaia Controller)
    - Klaus:
    pop.txt (fixes AI mayors not using entertainers)
    wonders.txt (fixes Aristotle's notification bug)

    Oh yeah, at this point I'll be packing it for the original CTP2 setup. It's more to fix CTP2 than to add new stuff to it. Any other suggestions for additions?

    If any modder doesn't want me to rip some of their mods with credit, let me know.
    Last edited by Dale; July 14, 2001, 01:59.

  • #2
    I would suggest using Wombat's Wonder unit code, as that is a very nice touch to adding a historical atmosphere to the game.

    Make sure you use the Capital rebuild SLIC from Locutus, as this fixes a gameflaw, and should be standard for all modders - same with your Air refuel SLIC code Dale.

    And whatever you want to use from my Mod is OK - I did a lot of trial and error on my own, but a lot of my stuff was compiled from suggestions from the Forums. Taken by themselves, the suggestions were minor, but add them altogether and you can get the AI to do a lot.

    IMO, just using my alts in strategies.txt, risks.txt and diffdb.txt will add a lot to the default game, as far as the AI is concerned - the rest of my Mod is more atmospheric (as the changes on the tech tree/units/gov/wonders is to allow me to play the game in my favorite historical periods).
    Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
    ...aisdhieort...dticcok...

    Comment


    • #3
      IW's wonder code actually adds units to the game. I'd prefer at this point just to fix things that are there already. Maybe later we can look at other good ideas Apolytoners have had and add them later.

      When a new good suggestion is made, I'm just going to update the list at the top of this thread. That way there's a complete list in one spot all the time.

      Comment


      • #4
        Dale

        I have found that in the original game the Advances are to expensive to complete by the end of the game (Hard setting, ie no penalty, no advantage). I have tested the game with advance costs at 80% of original as suggested at one time by WesW. It proved out ok , and if you are interested I could give you the file to save you the tedium of the 0.8 multiplications.

        Good idea to have this Apolyton Pack

        Comment


        • #5
          As far as I know the original ApolytonPack contains a costumized version of Haraln's Citymod for CTP1. I already modified it for CTP2 and added some city styles and ages as CityMod2 It work with savegames saved without CityMod2. You can find it on my homepage. By the way I plan to rebuild my page. We don't need screencaptures any more since we got the zfs-reader/rim-to-tga-converter. I will kick them from my page when I will release GoodMod.

          -Martin
          Civ2 military advisor: "No complaints, Sir!"

          Comment


          • #6
            I would agree with CityMod2

            BlueO's city expansion maybe?
            Concrete, Abstract, or Squoingy?
            "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

            Comment


            • #7
              I could change the name of Cradle to 'the Apolyton Pack' Maybe that would get it posted in the download section here.

              I've written enough emails to Markos and Dan...

              I see that they still haven't posted your SLIC work yet either Dale.

              If you use my risks.txt file for your barb settings, you probably will have to set up a militia unit in new cities. I spent a lot of time trying to work around that issue without using a militia, but had no success. Otherwise thebarbs run roughshod over the weak AI civs.
              Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
              ...aisdhieort...dticcok...

              Comment


              • #8
                Frog_Gamer:
                Great idea! Send it across mate and it'll go in.
                dale.kent@alphawest6.com.au

                Martin:
                Last night I decided on CityMod2, so I'll be putting that one in.

                Hexa:
                I haven't got as far as testing the risks.txt of yours yet, but I'll put it in and see how the AI handles it. If need be I'll just tame down the risks.txt a little, or add a militia code using the standard units instead of special ones.

                Guys:
                Scenario or not? That's a major question I'm up against right now. BTW, I'm so freeking close to getting diplo photos working!!!! Now that'd be a definite addition right?

                Comment


                • #9
                  Good news! I got it working!!!!!!!!!!!!!!!

                  Diplomatic photos work.

                  So do you want that in?

                  Comment


                  • #10
                    You mean photos of the leaders in the dipolmatic window? That would be cool! What did you have to do?

                    Comment


                    • #11
                      Okay, this is how I got diplomatic photos to work.

                      1 - Diplomatic parchments are all UPDG**.TGA files, ending at UPDG41.TGA.
                      2 - By checking in CIVILIZATION.TXT there is a setting in every civ that refers to the parchment index:
                      CIV_PARCHMENT **
                      3 - The number after this entry corresponds directly with UPDG**.TGA.
                      4 - I started with Australia (since I always play the Aussies ) who are CIV_PARCHMENT 3.
                      5 - Opened UPDG03.TGA into Corel and imported WHITLAM.TGA from Med Pack II pictures and placed over the top of the Coat of Arms.
                      6 - Voula, whenever I initiate diplomacy I see a parchment with a picture of Gough Whitlam with the Aussie flag in the background. BTW, might I just point out that the flag in this graphic is the Naval ensign, not the National flag.
                      7 - Opened UPDG02.TGA and placed the picture of George Washington and bingo! When America initiates diplomacy I see a piece of parchment with George Washinton on it with the Stars 'n Stripes in the background.

                      Not too shabby.

                      Comment


                      • #12
                        Dale,

                        What is the size of the UPDG.tga file (by pixels)? I will probably go ahead and make a customized set of leader pics for Cradle...
                        Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                        ...aisdhieort...dticcok...

                        Comment


                        • #13
                          That's great news Dale! BTW, see Nordicus post in CTP creation. He has just made about 200 new leader pics

                          Oh yeah, and find out what FixMod does, and include that.

                          I would say not a scenario. If it is a mod (using modswapper) then scenarios can be made to run off it, like the OCC scenario.

                          Does anyone remeber the talk about natural disasters from ages ago? Well anyway, I thought my SLIC might be up for trying to revive that Any takers ?
                          Concrete, Abstract, or Squoingy?
                          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                          Comment


                          • #14
                            Hexa:
                            The pic has to be 248 X 315 pixels. Any different and CRASH! I remembered last night that BlueO had an Amazon govt and checked that out. He did it the exact same way, so it's tried 'n tested.

                            IW:
                            Natural disasters would be great! Bring it on mate. If you can get it going I'll put it in the Apolyton Pack. That would be brilliant. I haven't used FixMod yet. Does it fix correctly what's in the readme? I remember something about the Sea-cities in FixMod not working correctly all the time.

                            Anyways, I've attached a screendump of a proposal window with the diplo photos done. This is how I'm setting them up. I'll include a full walkthrough how I did (including settings, programs used, contrast/brightness, etc) soon. I'm just working through converting all the parchments to the diplo photos. NOTE: I'm starting a standard. In civilization.txt, all the civs have that CIV_PARCHMENT setting. I'm adding 50 to that value and using it for the UPDG** number. The new civ parchments will be UPDG51.TGA to about UPDG97.TGA.
                            Attached Files

                            Comment


                            • #15
                              I think any pack should work in such a way we can use other peoples mods with it. Both the user created and those that came with the game. I asked this once, but does anybody know if Harlan is going to finish the Alexzander scenario? I know he was talking about it for awhile. He said to wait and not play the one that came with the game, but I started it this week. It's pretty good. Do you all feel like CTP 2 is starting to actually be fun. It's all thanks to the modder/screnario community.

                              I'm amazed by what you can do with CTP 2. Much more than any other Civ game I have seen.

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