
Anyways, an update report of the diplomacy settings and withdrawal settings.
1. Withdraw
I've changed the script so now when a unit is expelled under the withdraw treaty, it will find the nearest home city and find a spot "near" that city to withdraw to. There is still a chance that the unit won't find a spot to withdraw to and in that case it will be disbanded.
2. Diplomacy
I've tweaked a couple of settings within the AI's relationship settings. With these tweaks I've found that war-monger AI's now actually get REALLY angry with other civs. I also found this helped the AI do proper wars against you as now it can hit that "I MUST KILL" level.
I know this was a bit of concern for some of you. As for the "more than 4 proposals" mentioned before, it's not the changes I've made. I have no idea where that's come from. I believe I've always been able to do more than 4 proposals though, even before the patch. But can't say for sure. I've also made a couple of other tweaks with the diplomacy strategies to balance out a couple of other factors too. Friendly strategies ARE now friendly, neutral strategies are mid-relation and war-mongers get pissed off at ya now. 
Hopefully will get the update to Wes tomorrow. Catch ya!
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Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
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