
Anyways, an update report of the diplomacy settings and withdrawal settings.
1. Withdraw
I've changed the script so now when a unit is expelled under the withdraw treaty, it will find the nearest home city and find a spot "near" that city to withdraw to. There is still a chance that the unit won't find a spot to withdraw to and in that case it will be disbanded.
2. Diplomacy
I've tweaked a couple of settings within the AI's relationship settings. With these tweaks I've found that war-monger AI's now actually get REALLY angry with other civs. I also found this helped the AI do proper wars against you as now it can hit that "I MUST KILL" level.


Hopefully will get the update to Wes tomorrow. Catch ya!
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Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
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