Ahhh....... I got it now. I'll include the array initialise in the "BeginGame" handler. That will elliminate the array errors.
For the "wrong arguement" errors for proposal 7 & 8, have you tried changing the compare line in both to this? I heard someone had success doing that.
if(DIP_tmpvalue2 != player[0] && DIP_tmpvalue2 != player[1]) {
It a catch I should have seen from the begining. Stupid me.
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Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
For the "wrong arguement" errors for proposal 7 & 8, have you tried changing the compare line in both to this? I heard someone had success doing that.
if(DIP_tmpvalue2 != player[0] && DIP_tmpvalue2 != player[1]) {
It a catch I should have seen from the begining. Stupid me.
------------------
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
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