HI Y'all !
Did you like those barbboats in CIV1 very much, I know I did, just when you where about to land your trireme on uncharted land a little red boat would appear and sink your fleet !
Isn't that fun
what I want to do is bring them back, I want to see barb battleships roam the sees, but I NEVER EVER programmed even a word in SLIC so I need your help !!
Everyone who has suggestions about what should be in this mod and everyone who would like to give me some pointers as to programming in SLIC would be greatly appreciated
Here r a few things I thought of :
- To see what kind of boats you could ginve the barbs first look to see how the players r advancing...you might want to take the strongest player (AI or not) and go from there.
So if AI player 1 has battleships but the others have trireme give the barbs battleships, it makes things more exiting !
- Second, how many boats would be wise to generate and must we keep count of how many are destroyed, when the number of boats reaches 10, generate new ones OR do we generate new boats each 20 turns or so ?
-Third, but this is a long shot, how do I create barb transports and carriers with payload, and do we want to give the brabs subs with nukes ????? I think not because they are bound to fire them wich in turn creates uncontrollable pollution ! But if you guys want that ........
GIVE me some ideas to work with, what would you like to see happening ! Please let me know !
Can't wait to hear from Y'all !
Did you like those barbboats in CIV1 very much, I know I did, just when you where about to land your trireme on uncharted land a little red boat would appear and sink your fleet !
Isn't that fun
what I want to do is bring them back, I want to see barb battleships roam the sees, but I NEVER EVER programmed even a word in SLIC so I need your help !!
Everyone who has suggestions about what should be in this mod and everyone who would like to give me some pointers as to programming in SLIC would be greatly appreciated
Here r a few things I thought of :
- To see what kind of boats you could ginve the barbs first look to see how the players r advancing...you might want to take the strongest player (AI or not) and go from there.
So if AI player 1 has battleships but the others have trireme give the barbs battleships, it makes things more exiting !
- Second, how many boats would be wise to generate and must we keep count of how many are destroyed, when the number of boats reaches 10, generate new ones OR do we generate new boats each 20 turns or so ?
-Third, but this is a long shot, how do I create barb transports and carriers with payload, and do we want to give the brabs subs with nukes ????? I think not because they are bound to fire them wich in turn creates uncontrollable pollution ! But if you guys want that ........
GIVE me some ideas to work with, what would you like to see happening ! Please let me know !
Can't wait to hear from Y'all !
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