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Prototype Nomad (untested)

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  • Prototype Nomad (untested)

    ## UNIT 13
    UNIT_NOMAD {
    Description DESCRIPTION_UNIT_CITY
    DefaultIcon ICON_UNIT_SETTLER
    DefaultSprite SPRITE_SETTLER
    Category UNIT_CATEGORY_GENERIC
    Attack 10
    Defense 10
    ZBRangeAttack 0
    Firepower 0
    Armor 0
    MaxHP 0
    ShieldCost 0
    PowerPoints 1000
    ShieldHunger 0
    FoodHunger 0
    MaxMovePoints 100 // same as a settler
    VisionRange 2
    ActiveDefenseRange 1 // reccomended by someone...
    LossMoveToDmgNone
    MaxFuel 0
    HasPopAndCanBuild // any way to cap this?
    CityGrowthCoefficient 1 // would a higher or lower number result
    in slower population growth?
    NoIndex
    GLHidden
    CantCaptureCity // for now...
    NeedsNoSupport
    BuildingRemovesAPop
    OnlyBuildOne
    IsSpecialForces
    SoundSelect1 SOUND_SELECT1_CITY
    SoundSelect2 SOUND_SELECT2_CITY


    CanAttack: Land
    CanAttack: Mountain
    CanSee: Standard
    MovementType: Land
    MovementType: Mountain
    Settle: Land // are these flags all that are required for a settler?
    Settle: Mountain
    Size: Small
    Size: Medium

    I further notice that no unit uses the "foodhunger" flag. Might one set this to a negative number to simulate the nomad in the field returning food to the host empire?

  • #2
    Sounds good
    The ctp settler sprite looks more like a nomad than the ctp2 settler does though.
    Does it work though...that is the question
    Concrete, Abstract, or Squoingy?
    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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    • #3
      Well, when you build anything of type: "has pop and can build", it appears to build another city of size 0 on top of the city that built it. Unfortunately, I was unable to get this city to move.

      My guess is that the nomads killed and ate all the inhabitants of my capotol before fleeing back into the hills.

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