## UNIT 13
UNIT_NOMAD {
Description DESCRIPTION_UNIT_CITY
DefaultIcon ICON_UNIT_SETTLER
DefaultSprite SPRITE_SETTLER
Category UNIT_CATEGORY_GENERIC
Attack 10
Defense 10
ZBRangeAttack 0
Firepower 0
Armor 0
MaxHP 0
ShieldCost 0
PowerPoints 1000
ShieldHunger 0
FoodHunger 0
MaxMovePoints 100 // same as a settler
VisionRange 2
ActiveDefenseRange 1 // reccomended by someone...
LossMoveToDmgNone
MaxFuel 0
HasPopAndCanBuild // any way to cap this?
CityGrowthCoefficient 1 // would a higher or lower number result
in slower population growth?
NoIndex
GLHidden
CantCaptureCity // for now...
NeedsNoSupport
BuildingRemovesAPop
OnlyBuildOne
IsSpecialForces
SoundSelect1 SOUND_SELECT1_CITY
SoundSelect2 SOUND_SELECT2_CITY
CanAttack: Land
CanAttack: Mountain
CanSee: Standard
MovementType: Land
MovementType: Mountain
Settle: Land // are these flags all that are required for a settler?
Settle: Mountain
Size: Small
Size: Medium
I further notice that no unit uses the "foodhunger" flag. Might one set this to a negative number to simulate the nomad in the field returning food to the host empire?
UNIT_NOMAD {
Description DESCRIPTION_UNIT_CITY
DefaultIcon ICON_UNIT_SETTLER
DefaultSprite SPRITE_SETTLER
Category UNIT_CATEGORY_GENERIC
Attack 10
Defense 10
ZBRangeAttack 0
Firepower 0
Armor 0
MaxHP 0
ShieldCost 0
PowerPoints 1000
ShieldHunger 0
FoodHunger 0
MaxMovePoints 100 // same as a settler
VisionRange 2
ActiveDefenseRange 1 // reccomended by someone...
LossMoveToDmgNone
MaxFuel 0
HasPopAndCanBuild // any way to cap this?
CityGrowthCoefficient 1 // would a higher or lower number result
in slower population growth?
NoIndex
GLHidden
CantCaptureCity // for now...
NeedsNoSupport
BuildingRemovesAPop
OnlyBuildOne
IsSpecialForces
SoundSelect1 SOUND_SELECT1_CITY
SoundSelect2 SOUND_SELECT2_CITY
CanAttack: Land
CanAttack: Mountain
CanSee: Standard
MovementType: Land
MovementType: Mountain
Settle: Land // are these flags all that are required for a settler?
Settle: Mountain
Size: Small
Size: Medium
I further notice that no unit uses the "foodhunger" flag. Might one set this to a negative number to simulate the nomad in the field returning food to the host empire?
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