Preacherman's comments echo my own a while back, the ones Wes thought were very bizarre (in that case, the AIs may have been extremely lucky- starting with two settlers and finding more from huts and so forth).
I've said it before, and I'll say it again. The AI shouldn't start with upfront cheats, or at least as few as possible. I don't like this in the regular game, and I wouldn't want it in a mod. There's a better way to have them cheat, if they must: long term cheating. Let them start with pretty much the same stuff, but be able to produce things faster, research things faster. Its sooo much better to have the game start off easy (relatively)and get harder than the reverse, which is what always happens in CTP2, and is one of its worst problems in my opinion.
Getting rid of the upfront cheats and toughening the long term cheats alone will make this modpack a great improvement over the regular. The tougher levels should just have greater long term cheating, not any more up front cheating.
And also, why not make Impossible live up to its name? It seems the tough levels aren't tough enough.
Of course Wes just agreed to this in the previous post, but I felt like emphasising this anyways .
I've said it before, and I'll say it again. The AI shouldn't start with upfront cheats, or at least as few as possible. I don't like this in the regular game, and I wouldn't want it in a mod. There's a better way to have them cheat, if they must: long term cheating. Let them start with pretty much the same stuff, but be able to produce things faster, research things faster. Its sooo much better to have the game start off easy (relatively)and get harder than the reverse, which is what always happens in CTP2, and is one of its worst problems in my opinion.
Getting rid of the upfront cheats and toughening the long term cheats alone will make this modpack a great improvement over the regular. The tougher levels should just have greater long term cheating, not any more up front cheating.
And also, why not make Impossible live up to its name? It seems the tough levels aren't tough enough.
Of course Wes just agreed to this in the previous post, but I felt like emphasising this anyways .
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