Well, the beta got sent out this morning just now, so let's just wait and see what the verdict is. For those who are interested, these are the features (taken directly from the readme):
- AI will not by default refuse another AI's proposal.
- AI has higher priorities for making proposals. This causes the AI to make more proposals.
- AI's will generate either positive or negative regard for each other.
- AI/Human interaction will be more agressive/demanding.
- Enabled trade and military pacts for peace treaty. I believe this to be more historically accurate.
- AI will build slightly more diplomats. (If suggested change of UnitBuildLists.txt is used)
- On average, an AI will make 6 considerations for proposals every 10 turns. This is an increase from Diplomod V2.2.
- AI has 3 different AI-Human diplomatic states being friendly, neutral and provoking.
Beta testers: we can discuss the mod here and propose changes/additions/fixes/whatever.
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Author of Diplomod. The mod to fix diplomacy.
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
- AI will not by default refuse another AI's proposal.
- AI has higher priorities for making proposals. This causes the AI to make more proposals.
- AI's will generate either positive or negative regard for each other.
- AI/Human interaction will be more agressive/demanding.
- Enabled trade and military pacts for peace treaty. I believe this to be more historically accurate.
- AI will build slightly more diplomats. (If suggested change of UnitBuildLists.txt is used)
- On average, an AI will make 6 considerations for proposals every 10 turns. This is an increase from Diplomod V2.2.
- AI has 3 different AI-Human diplomatic states being friendly, neutral and provoking.
Beta testers: we can discuss the mod here and propose changes/additions/fixes/whatever.
------------------
Author of Diplomod. The mod to fix diplomacy.
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
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