Hex explained that the AI in Cradle was so untrusworthy because in Ancient time diplomacy, ...well there wasnt much, it was just war or not war. But im not sure if thats because he couldnt make it have peace and use the Frenzy script at the same time.
According to the numbers in the CRA_goal.txt specially for AlliedValueBonus and EnemyValueBonus values I am sure Hex did wanted to make a backstaber and a untrusworthy AI.
If he did had a not noble reason to the "just war or not war" thought it is because the diplomacy isnt that easy to handle. I am guessig that because oppose to the really revolutionary changes in strategies he was very conservative in diplomacy .
Still he did had a lot work in the strategy/goals texts to improve this "just war or not war" AI.
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