Here are some of my thoughts and ideas on political borders in ctP2. All in all, nice feature but they are eneffective.
1. The idea of political borders did not emerge until the middle ages, before then, civilizations were defined by a group of city states. Therefore, make Political Borders something that is researched
2. Political Borders need to be far more effective. I'm sorry, if Mexico moves a column of tanks into California, it's war. Period. Crossing political borders with military units is a huge deal!! It should warn you with a pop up, center the screen there and switch your status to war.
By implenting these 2 ideas you have effective borders that don't hinder expansion early in the game.
There are my ideas, what are your thoughts?
1. The idea of political borders did not emerge until the middle ages, before then, civilizations were defined by a group of city states. Therefore, make Political Borders something that is researched
2. Political Borders need to be far more effective. I'm sorry, if Mexico moves a column of tanks into California, it's war. Period. Crossing political borders with military units is a huge deal!! It should warn you with a pop up, center the screen there and switch your status to war.
By implenting these 2 ideas you have effective borders that don't hinder expansion early in the game.
There are my ideas, what are your thoughts?

and I'm already working on a way to at least give you a warning when you're crossing a border (in SLIC of course). Personally I don't think crossing it should automaticly mean war, but if you want you can set this sort of thing in the diplomacy files somewhere.
or am I 2 years too late??
The idea for the barbarian camps without boders is impossible too.
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