Is there any way to slow discover technology?
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A file called Advance.txt in your ...\ctp2_data\default\gamedata folder, you can change the science costs there.
Code:ADVANCE_ADV_INFANTRY_TACTICS { Prerequisites ADVANCE_NAVAL_AVIATION Prerequisites ADVANCE_VERTICAL_FLIGHT_AIRCRAFT [b]Cost 43080[/b] Icon ICON_ADVANCE_ADV_INFANTRY_TACTICS Branch 0 Age AGE_THREE }
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Maq, is there any way you know of modding all the costs from one place or do you have to change every tech's cost?Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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Doesnt the CTPedit program do that? JBytheway can you tell you or look through the thread, http://apolyton.net/forums/showthrea...threadid=69621
- The ability to quickly make mass changes to entries in a data file.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Originally posted by Maquiladora
Doesnt the CTPedit program do that? JBytheway can you tell you or look through the thread, http://apolyton.net/forums/showthrea...threadid=69621
But alternativly the values for the AI_MIN_AHEAD_TECHNOLOGY_COST, AI_MAX_AHEAD_TECHNOLOGY_COST and HUMAN_SCIENCE_BONUS could be modified in the DiffDB.txt.
-MartinCiv2 military advisor: "No complaints, Sir!"
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also in DiffDB.txt you can increase the value after SCIENCE_HANDICAP, which effectively increases by x the amount of science required to obtain advances. So that if an advance requires 242 science to obtain and you entered 1000 in the SCIENCE_HANDICAP field, the advance now requires 1242 to obtain. You have to do this for all difficulty levels however.
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