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  • Slow technology

    Is there any way to slow discover technology?

  • #2
    Mod their costs?
    Clash of Civilization team member
    (a civ-like game whose goal is low micromanagement and good AI)
    web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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    • #3
      A file called Advance.txt in your ...\ctp2_data\default\gamedata folder, you can change the science costs there.

      Code:
      ADVANCE_ADV_INFANTRY_TACTICS {
      
         Prerequisites ADVANCE_NAVAL_AVIATION
         Prerequisites ADVANCE_VERTICAL_FLIGHT_AIRCRAFT
      
         Cost 43080
         Icon ICON_ADVANCE_ADV_INFANTRY_TACTICS
         Branch 0
         Age AGE_THREE
      }
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

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      • #4
        Maq, is there any way you know of modding all the costs from one place or do you have to change every tech's cost?
        Clash of Civilization team member
        (a civ-like game whose goal is low micromanagement and good AI)
        web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

        Comment


        • #5
          Every techs cost sorry mate.

          Someone should write a shell to do things like this, eh?

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          • #6
            Doesnt the CTPedit program do that? JBytheway can you tell you or look through the thread, http://apolyton.net/forums/showthrea...threadid=69621

            - The ability to quickly make mass changes to entries in a data file.
            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
            CtP2 AE Wiki & Modding Reference
            One way to compile the CtP2 Source Code.

            Comment


            • #7
              Originally posted by Maquiladora
              Doesnt the CTPedit program do that? JBytheway can you tell you or look through the thread, http://apolyton.net/forums/showthrea...threadid=69621
              Yes, CTPEdit does has this feature.

              But alternativly the values for the AI_MIN_AHEAD_TECHNOLOGY_COST, AI_MAX_AHEAD_TECHNOLOGY_COST and HUMAN_SCIENCE_BONUS could be modified in the DiffDB.txt.

              -Martin
              Civ2 military advisor: "No complaints, Sir!"

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              • #8
                Forgot about that.

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                • #9
                  If you want to get seriously nazi on the science, start trimming branches until there's only one path - that way, you'll know who has what, when, and for how much.
                  -30-

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                  • #10
                    also in DiffDB.txt you can increase the value after SCIENCE_HANDICAP, which effectively increases by x the amount of science required to obtain advances. So that if an advance requires 242 science to obtain and you entered 1000 in the SCIENCE_HANDICAP field, the advance now requires 1242 to obtain. You have to do this for all difficulty levels however.

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