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1.35 Cradle game repots request...

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  • #61
    Kull, I did some fixes as you requested here.
    And attached and named it as the new version 2.3

    Unfortunetly i couldnt load the saved game you attached me so i could not see the problem. I did some fixes in the infinite dead city bug. But i still want to do a complete freeing bug over it. After all i would have to play Craddle until more future ages to check what you pointed since i couldnt load you saed game. But i hope i fixed it.

    Hex, can you uploaded this version in your website and remove the old one
    "Kill a man and you are a murder.
    Kill thousands and you are a conquer.
    Kill all and you are a God!"
    -Jean Rostand

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    • #62
      Ok, i am newbie and just played my first, but the "Tribunal Empire" goverment seems to be too good.

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      • #63
        Welcome Till...

        Rule of thumb - Cradle governments are somewhat progressive in nature - the later governments usually are better than the earlier ones, and if they are contemporaries (like Republic/Oligarchy) there is usually a tradeoff - though overall, Republic is probably better for most situations than Oligarchy.

        Tribunal Empire is the culmination of the Ancient governments, so compared with earlier governments, it is superior (though Republic does have a better science rate). The other contemporary (Dictatorship) is meant as a short term government for production and the best ancient grunt unit (Praetorians). In the long haul, Tribunal Empire should overtake Dictatorship in production due to a superior growth rate.

        Don't worrry, most of the AIs are programmed to go for Tribunal Empire, so you will not be getting any advantages.

        And compare Tribunal with Theology, and you will be making the switch to Theocracy rather quickly...

        Pedrunn
        Your file is at my site - thanks. Could you also update all of the other tileimp.txt files to reflect the changes you made, as well as the script.slc files? The current update only has your playing option for the normal 1.35 game, but not any of the 1.35 playing options. I'm not sure what you changed in the tileimp.txt files.
        Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
        ...aisdhieort...dticcok...

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        • #64
          Thanks for the answer and this very nice mod.
          I just playing on Beginner but even there the A.I. does quite good. (But my start position was almost perfekt, so no chance for the AI =)) I only changed from Tribunal to Caliphate to raise the City limit.

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          • #65
            I just got Civ 3 and thanks to my experience with cradle i have to say it sucks. Cradle is so much better, thx again for this mod.
            But i sometimes dont like the diplomatic behavior of the AI. They give a **** about peace agreements or any other agreement.

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            • #66
              The one feature that I really liked about civ3 over CTP2 was the diplomacy - though civ3's diplomacy also led to one of my biggest gripes about that game (it is much better to buy tech than research it yourself)

              All I can say about CTP2's diplomacy is that you cannot trust the AI for anything - it will stab you in the back, and the weaker you are, the higher disdain it holds for you.

              In that regard, it is an accurate reflection of history - as history is littered with the broken promises of nations. So watch your back...

              And CTP2 has PW - 'nuff said!
              Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
              ...aisdhieort...dticcok...

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              • #67
                Interesting quote about diplomacy from the lead guy at Slitherine, the developers of the upcoming game 'Chariots of War' - a game I'm itching to get my hands on, btw. (it's set in the Ancient world...)

                'In this period of our history, nobody trusted anyone else and peace treaties were not worth the papyrus they were iconographed on. For this reason there are no declarations of war. At any time you can attack and be attacked by any nation? are you nervous yet?!

                So Cradle is merely staying true to history in regards to its diplomatic model
                Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                ...aisdhieort...dticcok...

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                • #68
                  Im have some trouble installing craddle all i need is to find the official activision patch. I cant seem to be able to download it in CTP II apolyton site or in the activision site. Where can I get it?????/ Please help.........need to destroy civilizations and drink the blood of their civilians!!!!

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                  • #69
                    Actually, it seems that my site is also linked to Apolyton and the link is not working. Give me a few minutes and I'll have a good link for the patch.
                    Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                    ...aisdhieort...dticcok...

                    Comment


                    • #70
                      Flying Dutchmen, then?

                      Made by code generating "Ghost Pirates" on the fly?

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                      • #71
                        Patch Link...
                        Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                        ...aisdhieort...dticcok...

                        Comment


                        • #72
                          For testing the City Capture Options on Cradle I downloaded the full update of Cradle to 3.5 dated on April the 17th to update it easily. I noticed that it is a big download. The mayor part of it are the two tile files. First were is the sense in it to provide the gtset555.til file the game doesn't use it it is a dummy file. Second it is not a good idea that the *zip file overwrites my purple hill tile file, so a seperate download of the tile files would be better.

                          -Martin
                          Civ2 military advisor: "No complaints, Sir!"

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                          • #73
                            OK, I managed it to start Cradle 3.5 now with DebugSlic=Yes, so the first thing I noticed is a small bug in the CRA_wonders.slc:

                            Line 330: It should be:

                            Code:
                            	for(i=0; i < WONDERTIMP.#; i = i + 1){
                            and not

                            Code:
                            	for(i=0; i <= WONDERTIMP.#; i = i + 1){
                            The second version gives an array out of bounce error with index 15. The array contains 15 elements but the first index is 0.

                            In the attachment you can find a fixed version.

                            -Martin
                            Attached Files
                            Civ2 military advisor: "No complaints, Sir!"

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                            • #74
                              Originally posted by Martin Gühmann
                              First were is the sense in it to provide the gtset555.til file the game doesn't use it it is a dummy file. Second it is not a good idea that the *zip file overwrites my purple hill tile file, so a seperate download of the tile files would be better.
                              Actually, if you are downloading Cradle 1.35 for the first time, you will need the gtset555.til file, as this is needed for the Visible Wonders slic addition... at least this was provided to me by Ben as part of the Visible Wonders zipped file.

                              I may be wrong though and all you need is the gtset565.til file...
                              Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                              ...aisdhieort...dticcok...

                              Comment


                              • #75
                                Originally posted by hexagonian
                                Actually, if you are downloading Cradle 1.35 for the first time, you will need the gtset555.til file, as this is needed for the Visible Wonders slic addition... at least this was provided to me by Ben as part of the Visible Wonders zipped file.

                                I may be wrong though and all you need is the gtset565.til file...
                                The game only needs the gtset565.til file. You can rename the 555 one and you will notice the game runs without it, do it with the 565 one and the game won't run.

                                But there is still no need to pack it into the main download, espeacily if you think of updates for the Apolyton tile file. If I downöoad first the lastest version of the Apolyton tile file and then unzip Craddle over it without looking on the file I end with an outdated tile file, that's the problem. So you swap then to a mod that requires the latest tile file and you wonder why the game does not display all the new promissed tileimps and terrains. Maybe you notice that these tileimps are there but invisible.

                                So it is not a good idea to put them into the main download, better is a seperate download or the Apolyton tile file.

                                -Martin
                                Civ2 military advisor: "No complaints, Sir!"

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