I'm not going to say this is the final update this time, but here it is.
Cradle 1.34a addresses the issues discussed in the Cradle Strat thread started by Vel. Many thanks to Vel and Ogie for a comprehensive breakdown of my Mod.
It contains the following...
1. Great Library fixes regarding Ocean Faring and Spies/Revolutionaries.
2. Dromons no longer have transport ability.
3. Enable Advance for Longship is Ocean Faring instead of Hull Making.
4. Advanced Farms produce 20 Food on Plains instead of 15 Food.
5. (+5) Production for Advanced Farms and Hydroponic Farms
6. Increased Research Cost for Republic and Caliphate governments.
7. Merchant Specialist available at Trade Guilds instead of Bureaucracy, Scientist Specialist (from 30 to 20 science) available at Industrial Revolution instead of Philosophy. Farmer and Laborer Specialists reduced from 30 to 25 food/production.
8. Message fix for Bloodbath.
9. Removed Enslave option for Captured city (buggy and unbalancing)
10. Disabled Partisan.slc file (buggy - it causes AI Militias to move)
11. PW and Gold bonus reduced from 75 to 25 per pop. (PW) and 100 to 25 per pop. (Gold) from City Capture. Secondary PW and Gold bonus is 1/200 of Total AI fund.
12. Updates to GoodMod, Soundfix, Settler Disband, Commerce Bonus, and Air Unit SLICs
13. Changed stats for Modern ground units (see pdf chart)
I did not include City Expansion, as Pedrunn never got back to me concerning the alterations, and there is a known conflict betweeen City Expansion and GoodMod.
I do eventually plan on having a final update, which will include Visible Wonders and Leonardo's graphics package, but I'm also wondering if the interest is there anymore for Cradle. Things seemed to have died down.
Life goes on...
Link up here
Cradle 1.34a addresses the issues discussed in the Cradle Strat thread started by Vel. Many thanks to Vel and Ogie for a comprehensive breakdown of my Mod.
It contains the following...
1. Great Library fixes regarding Ocean Faring and Spies/Revolutionaries.
2. Dromons no longer have transport ability.
3. Enable Advance for Longship is Ocean Faring instead of Hull Making.
4. Advanced Farms produce 20 Food on Plains instead of 15 Food.
5. (+5) Production for Advanced Farms and Hydroponic Farms
6. Increased Research Cost for Republic and Caliphate governments.
7. Merchant Specialist available at Trade Guilds instead of Bureaucracy, Scientist Specialist (from 30 to 20 science) available at Industrial Revolution instead of Philosophy. Farmer and Laborer Specialists reduced from 30 to 25 food/production.
8. Message fix for Bloodbath.
9. Removed Enslave option for Captured city (buggy and unbalancing)
10. Disabled Partisan.slc file (buggy - it causes AI Militias to move)
11. PW and Gold bonus reduced from 75 to 25 per pop. (PW) and 100 to 25 per pop. (Gold) from City Capture. Secondary PW and Gold bonus is 1/200 of Total AI fund.
12. Updates to GoodMod, Soundfix, Settler Disband, Commerce Bonus, and Air Unit SLICs
13. Changed stats for Modern ground units (see pdf chart)
I did not include City Expansion, as Pedrunn never got back to me concerning the alterations, and there is a known conflict betweeen City Expansion and GoodMod.
I do eventually plan on having a final update, which will include Visible Wonders and Leonardo's graphics package, but I'm also wondering if the interest is there anymore for Cradle. Things seemed to have died down.
Life goes on...
Link up here
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