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CRADLE 1.33 (Final update)

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  • #46
    Hi David (aka Hexagonia)

    Any chance of modifying the frenzy mode to make an AI more responsive to bribes and threats, particularly if it is weaker than you or just lost a large city or army?

    Comment


    • #47
      Pedrunn,

      Thanks, the files worked fine - anyone wanting to temporarily update 1.33 can use his files that he attached to this thread. I will bundle everything up and post it in a few days as a official update (so there will be some time to catch any other problems) I will also add a Modswapper setup without City Expansion (using the standard 1.33 files) If you want all the other Cradle options without City Expansion, you will have to do the fix on your setup.

      RE: Frenzy
      The basis of Frenzy is when the AI reaches a certain level of hate, it will send troops against the human player. Cradle has settings that allow the AI to focus more on attacking the human player too (not related to the Frenzy code). This is by design, because I wanted an AI that countered my own playing style (peaceful, somewhat isolationistic builder)

      Frenzy is an imperfect solution to this whole issue of human/AI relations - I had been asking for an alternative to the code, but no-one has been able to get it to work yet.
      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
      ...aisdhieort...dticcok...

      Comment


      • #48
        Hi Hex,

        I thought you could achieve it by changing some of the values. There must be value attached to existing proposals such as give map, gold, city, advance. I dont know if there is a value set for loosing a stack but there must also be one for loosing a city because the readme says this raises hate level. Couldnt we access the values and simply raise them so loosing a city and getting a map has an impact. At the moment, once the AI reaches critical hate level, there appears to be no other solution but to wipe it out. Holding reception could also be worth more.

        It seems to me if the values were simply changed, then you would end up with a situation where an AI who is hammered would accept a peace proposal for a while, but would go back on the war path once you became aggressive again.

        Comment


        • #49
          Actually, in my last game, this very thing did happen...

          I was fighting a two front war with the Minoans and the Romans. Rome was the big threat, and they were marching a ton of units against me. Minoa was weaker than me, but I didn't have the forces that I needed to wipe them out and at the same time defend against Rome. So I hammered Minoa a bit, offered them peace, and was able to focus on Rome. The suprising thing was that Minoa actually kept the peace for a long time and I was able to work up several tech deals with them - eventually they did attack me again. Of course I neglected my borders with them, but this was because they were very peaceful for such a long time...

          BTW, this was at about 500-600 turns into the game, so the game and the AIs were fully established.

          What I picked up from that encounter was that it is better to deal from a position of strength. The AI does have more respect for strength, and will usually bow when threatened. If you are weaker than the AI, it will treat you with arrogance, and it is easier for the AI in that situation to even ignore good relations. (This is actually historical too - more so in the past)

          Part of the problem is that I do not want a lovie-dovie AI, because this then becomes an easily-exploited AI.

          What you may want to take a look at is the CRA_civilsation.txt file to see what each civ has for a personality, and then look at the CRA_pesonalities.txt file to see how those personalities work themselves out. Cetain civs are more prone to aggressiveness than others. You can customize those settings on your setup and see what happens.

          I do know that you can adjust the hate level higher or lower in the SLIC file, and there are probably numbers somewhere that set what each action creates in hate level points, though I do not think it is part of that SLIC file.
          Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
          ...aisdhieort...dticcok...

          Comment


          • #50
            Quick question

            Does this last update include both visible wonders and city expansion

            Does it include Advance after capture code ??
            Oxygen should be considered a drug
            Tiberian Sun Retro
            My Mod for Tiberian Sun Webmaster of
            http://www.tiberiumsun.com

            Comment


            • #51
              Originally posted by SMIFFGIG
              Quick question

              1. Does this last update include both visible wonders and city expansion?

              2. Does it include Advance after capture code ??
              1. Yes and Yes

              2. No (at least I don't think so)

              ____________________________
              "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
              "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
              ____________________________

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              • #52
                cheers wittlich, download time me thinks

                Ill add advance capture thingie myself and make it 25% chance as in C:CtP
                Oxygen should be considered a drug
                Tiberian Sun Retro
                My Mod for Tiberian Sun Webmaster of
                http://www.tiberiumsun.com

                Comment


                • #53
                  SMIFFGIG, It is already. I changed after your comment in that thread
                  "Kill a man and you are a murder.
                  Kill thousands and you are a conquer.
                  Kill all and you are a God!"
                  -Jean Rostand

                  Comment


                  • #54
                    oh right cool
                    Oxygen should be considered a drug
                    Tiberian Sun Retro
                    My Mod for Tiberian Sun Webmaster of
                    http://www.tiberiumsun.com

                    Comment


                    • #55
                      Well, I guess I can announce that the discussed fixes are at my site...

                      Download here

                      The designation for Cradle will now be 1.33a - and all Modswapper versions will have 1.33a as part of the name.

                      These fixes are only for the Visible Wonders and City Expansion SLICs. There is also a new 1.33a version without City Expansion.

                      As for any additional SLICS, I'm going to hold off on adding them for the moment, but I will urge players to add whatever SLICS they want to add to their own setup - at the same time, I ask that players report back on how those SLICS are doing in a gameplay situation. The same for the new SLICs in Cradle 1.33a...

                      Players may want to make a personal Modswapper setup with these new SLICS, especially for multiplay or Succession games.

                      To do so, duplicate one of the (CRA..._)gamefile.txt files and rename it with a prefix of your choosing. Open that file and see which (CRA..._)script.slc file is listed. Duplicate that (CRA..._)script.slc file file and also rename it - and rename that entry within your new (CRA..._)gamefile.txt

                      Place the new SLIC file in the ctp2_data/default/gamedata folder, then open up your new (..._)script.slc file and at the bottom of the file add an entry for your new SLIC. (Follow the example of the other entries.)

                      If the SLIC is more complex (for instance, it uses a str_txt file or also alters a text file), I leave it to the SLIC creator to fill you in on that aspect

                      If there is a lot of positive feedback for a SLIC, I will officially update Cradle with it.
                      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                      ...aisdhieort...dticcok...

                      Comment


                      • #56
                        I really want to play your mod now modswapper is working for me....... but when i installed that patch 1.33a i get errors in CRA_tileimp.txt finilizing with a Init Database error or something


                        before i installed that patch i managed to get all the way to the selecting my civ screen however i didnt bother starting a game cause i wanted to update, im sure it would of worked

                        anyway please can you tell me whats wrong
                        Oxygen should be considered a drug
                        Tiberian Sun Retro
                        My Mod for Tiberian Sun Webmaster of
                        http://www.tiberiumsun.com

                        Comment


                        • #57
                          SMIFFGIG could you give us an error message, so that we don't have to guess. OK my guess is that it has something to do with strings, so the string database might be now not OK.

                          -Martin
                          Civ2 military advisor: "No complaints, Sir!"

                          Comment


                          • #58
                            Martin you know your stuff

                            It gets just over half way loading then says the following

                            CRA_tileimp.txt:2786: Expected string ID

                            CRA_tileimp.txt:2786: Warning: required field Statusbar missing

                            CRA_tileimp.txt:2786: Warning: required field Level missing

                            Unable to Init the Databases.

                            And thats it
                            Oxygen should be considered a drug
                            Tiberian Sun Retro
                            My Mod for Tiberian Sun Webmaster of
                            http://www.tiberiumsun.com

                            Comment


                            • #59
                              Pedrunn i just downloaded ur Advance from city capture and it says its 50% chance at the top of the SLIC file, have u just forgot to change it or something ???
                              Oxygen should be considered a drug
                              Tiberian Sun Retro
                              My Mod for Tiberian Sun Webmaster of
                              http://www.tiberiumsun.com

                              Comment


                              • #60
                                Re: Terrain Improvements Possibilities

                                Note that this quote is from a lot of posts ago:

                                Originally posted by Pedrunn
                                PS: J ByTheWay, you application is really useful
                                Any chance that it coudl fill the arrays for us
                                Would be another beig help.
                                I have arranged this (more or less). See http://apolyton.net/forums/showthrea...threadid=62876

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