Hi,
Does anyone know for sure which tga pixel sizes are used by CTP2. Until today I was convinced there were only 3 sizes for the tga files 160 x 120, 32 x 24 and 24 x 18. But the large pictures used for units appear to be 96 x 72. This might explain some of the bad quality of the pictures in game (if the game has to scale them down). The uniticon.txt obviously uses 4 entries for icons (2 are identical), has anyone tried to enter a 96 x 72 tga instead of one of the UPUPXXXL.TGA files yet and had it work? I expect I will do this tommorrow, this would require additional space for the files, but better quality of game icons and possibly better speed.
None of the other pictures seem to be scaled down (you can create tga's that are too large for the area they fit into).
Lastly, I would recommend that modmakers use standard labelling for picture files and in the uniticon.txt fils (or anywhere else relevant). Even a single mistake in this area can crash the game and takes a lot of patience to track down. (Mea Culpa: I also deviated from the standard when I updated ASIER's files, I was still used to the old CTP1 style).
Marc aka Caran... trying to figure why some graphics in mods end up at low quality when the originals appear to have been fine.
Does anyone know for sure which tga pixel sizes are used by CTP2. Until today I was convinced there were only 3 sizes for the tga files 160 x 120, 32 x 24 and 24 x 18. But the large pictures used for units appear to be 96 x 72. This might explain some of the bad quality of the pictures in game (if the game has to scale them down). The uniticon.txt obviously uses 4 entries for icons (2 are identical), has anyone tried to enter a 96 x 72 tga instead of one of the UPUPXXXL.TGA files yet and had it work? I expect I will do this tommorrow, this would require additional space for the files, but better quality of game icons and possibly better speed.
None of the other pictures seem to be scaled down (you can create tga's that are too large for the area they fit into).
Lastly, I would recommend that modmakers use standard labelling for picture files and in the uniticon.txt fils (or anywhere else relevant). Even a single mistake in this area can crash the game and takes a lot of patience to track down. (Mea Culpa: I also deviated from the standard when I updated ASIER's files, I was still used to the old CTP1 style).
Marc aka Caran... trying to figure why some graphics in mods end up at low quality when the originals appear to have been fine.
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