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  • #46
    Well, you'll be forced to use the scenario-setup because of the pre-made map, so I guess you don't have much choice. Unless you want to put all files except the map in the regular files folders, but I'm not sure if there's an advantage to that...
    The main advantage is not having to start a new game from the scenario before reloading a save-game.
    Make it a mod, but just use the scenario structure for the map etc.

    Anyway, here is Harlan's City list.
    Attached Files
    Concrete, Abstract, or Squoingy?
    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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    • #47
      Originally posted by hexagonian
      One final question??? Since this is going to be a scenario, would it be better to use the basic default scenario structure that shipped with the game, or do it through Modswapper. To be honest, I have not tried doing a premade scenario through Modswapper, so any suggestions would be helpful.
      Originally posted by Locutus
      Well, you'll be forced to use the scenario-setup because of the pre-made map, so I guess you don't have much choice. Unless you want to put all files except the map in the regular files folders, but I'm not sure if there's an advantage to that...
      As Wouter said for a premade map you have to use the scenario file structure, now it comes to the text files, they could be setup over ModSwapper, actual I would make it so that I use the basic Cradle files (actual that was your intension) and use the scenario file structure for the rest of the files, note that in this case all the files that replace original Cradle files must have the same prefix like the Cradle files otherwise the game will look up the files in the gamefile.txt and find there it should search for a file with a prefix search for it in the scenario folder can't find it and will load finally the default Cradle file. The only advantage I could consider to setup all the files over ModSwapper is that you could have less problem with loading games in the scenario file structure.

      Originally posted by Locutus
      Oh well, its readable.

      The most annoying is < tags that try to turn half the SLIC into HTML
      For that problem you could use the php tags and of course disable smilies:

      PHP Code:
      [ADVANCE_ADVANCED_COMPOSITES_PREREQ]
      Requires:
      <
      L:DATABASE_ADVANCES,ADVANCE_CONSERVATION>Conservation<e>
      <
      L:DATABASE_ADVANCES,ADVANCE_SUPERSONIC_FLIGHT>Supersonic Flight<e>
      [
      END]

      [
      ADVANCE_ADVANCED_COMPOSITES_STATISTICS]
      Gives:
      <
      L:DATABASE_UNITS,UNIT_STEALTH_FIGHTER>Stealth Fighter<e>
      <
      L:DATABASE_UNITS,UNIT_STEALTH_BOMBER>Stealth Bomber<e>
      [
      END
      Edit: The only disatvantage of php is that it inserts between every line a blanc line.

      -Martin
      Civ2 military advisor: "No complaints, Sir!"

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      • #48
        I have downloaded a monster (33Mb, 56k modem ) Civ3 LOTR mod, which is the only one I have seen to promise fantasy units so far (AFAIK), and really its just what we have, though there is an "Istari" unit that might be useful, and a Kraken. Also, there is a troll, but its not very impressive, and might not be worth the bother if trolls are not going to be important.
        Concrete, Abstract, or Squoingy?
        "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

        Comment


        • #49
          I currently have the files set up using Modswapper with a LOTR_ prefix. I ran a 15 turn test yesterday attempting to run a premade LOTR_ created map (I saved a random map through the editor while in the LOTR_ Modswapper option) through Modswapper's Scenario option with no apparant problem.

          One thing I did note was that I had attempted to change the position of a few terrain tiles in the LOTR_terrain.txt after creating the map, and it did some funky things to the map I had saved. So its probably good that I'm making the map last.

          I'll probably take a closer look at using some of the suggested sprites in the future, but probably not until after the initial playtesting. What is available in Cradle/CTP2 is sufficient for the moment. (BTW, The CTP2 Moray Striker is a great one for a Watcher)

          It would be nice to get a Gandalf on Shadowfax...

          The text files are just about finished - I'm making some templates for Turambar for the GL
          Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
          ...aisdhieort...dticcok...

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          • #50
            It took about 10 hours of work this past weekend, but the base map is done - (Gigantic) No units or cities have been placed yet though.

            (BTW, the Middle Earth atlas I bought this past weekend is an exceptional resource.) Middle-Earth is a very sparse land, in terms of population and cities, which is forcing me to rethink some of what I want to do and how to do it.

            It looks like I have to have at least 3 civs in the game too.
            Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
            ...aisdhieort...dticcok...

            Comment


            • #51
              Yes, but you can place one with 0 units, and it dies straight away.
              Concrete, Abstract, or Squoingy?
              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

              Comment


              • #52
                one or three things

                In the scenario you shouldn't be able to build elf units because
                the elve children grew in a sow long time (hundreds and maybe thousands of years)that building new troops of elvs would take too long, in the same way the elven city wouldn't grow rather shrink for that matter. (elves going to Valinor)

                As the dwarfen units would take wery long time to build for the same reasons and ther cities would take long time to grow because dwarfen womens were few and the dwarfs to fascinated with gold and gems to acully have intrest to have wife!!

                I can do a little GL but i smashed my right hand so i can do wery little
                When it all comes to it, life is nothing more than saltfish - Salka Valka

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                • #53
                  Code:
                  HandleEvent(AddPop) 'dontgrow' pre{    
                  if(city[0].location == RivendellLoc){
                      AddPops(city[0], -1);
                  }
                  }
                  Concrete, Abstract, or Squoingy?
                  "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                  Comment


                  • #54
                    An Elven child was cosidered an adult elf at the age of 50 but this figure was given for elves in Valinor during peace time.

                    Rivendell would need to have a pop of 1 anyway.
                    Shores Of Valinor.com - The Premier Tolkien Community -

                    Comment


                    • #55
                      Just one?

                      I guess it needs to be strategically important to keep for something other than its productivity then
                      Concrete, Abstract, or Squoingy?
                      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                      Comment


                      • #56
                        Well during the WOTR it would of had a pop of 200 - 300 people but have a capacity for far more. It's strategic importance was as a military position position during the wars with Sauron in the second age.
                        Shores Of Valinor.com - The Premier Tolkien Community -

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                        • #57
                          It was also handy for controlling the river to drown the Black Riders (though I can't remember the details of that - probably Elrond could have done it from somewhere else...).

                          But mainly it's home to all (most...) of the (high) elves who might actually wander out into the big wide world like Glorfindel. It seems to me that most elves in Lorien and the Havens are much more stay-at-home.

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                          • #58
                            There wore dwarfes

                            in the Ered Luin (Blue mountains) they where refugees from the great dwarfen citadel of Tumunzahar wich was a city that was destroyd i the destructionof Beleriand.Mostof the dwarfs headed south to the city Belegost who survived the fall. Belegost was in the south part of Ered Luin.


                            hex just e-mail me and let my now if you have some GL for me
                            When it all comes to it, life is nothing more than saltfish - Salka Valka

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                            • #59
                              It was also handy for controlling the river to drown the Black Riders (though I can't remember the details of that - probably Elrond could have done it from somewhere else...).
                              Elronds ring allowed him to do that.

                              great dwarfen citadel of Tumunzahar
                              Is that the Dwarven translation for Nogrod?

                              Mostof the dwarfs headed south to the city Belegost who survived the fall. Belegost was in the south part of Ered Luin.
                              I'm fairly sure both cities were destroyed during the War of Wrath.
                              Shores Of Valinor.com - The Premier Tolkien Community -

                              Comment


                              • #60
                                yeb its the translation for Nogrod


                                about Belegost i though so to but after researching The Atlas of Middle earth i found out this: "The dwarf city of Nogrod probably collapsed when the Blue mountains broke apart. The dwarves who escaped the ruin moved to lesserdelvings---especially in the south where Belegost apparently survived."
                                When it all comes to it, life is nothing more than saltfish - Salka Valka

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