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problems with Paint shop pro and citysprites

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  • centrifuge
    replied
    Okay, here they are, they're Nazi cities from WW2 (obviously), as my first scenario/mod attempt with CTP2, I've been doing a remake of one of my favorite Civ2 scenarios(RedFront by Captain Nemo), the graphics are more or less the same as they were in Civ2, I just revamped them slightly and added the flag. Also notice the small "cities" or suburbs that are used to replace railroads.
    Attached Files

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  • centrifuge
    replied
    Sure, they aren't anything fancy, but I'll post them when I get home tonight.

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  • Immortal Wombat
    replied
    do we get to see your city?

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  • centrifuge
    replied
    aaaaaaand Hoooly crap it works!! I was banging my head for hours, Thanks again!!

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  • centrifuge
    replied
    Thanks for the info and the quick reply to my pleas for help

    I'll give it a try right now.

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  • Immortal Wombat
    replied
    More recently, someone else was having the same problem, and the solution I presented was this:
    Try this:
    1) Draw/paste the pic into a 96*72 tif file. Try to avoid using black in the image
    2) Select all black pixels (use the magic wand)
    3) selections -> invert (you now have all non-black pixels)
    4) selections -> save to alpha channel
    5) selections -> select none
    6) save.
    thread

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  • centrifuge
    replied
    I was following Harlan's guide as well, but something funny happens, when I save my graphic complete with the alpha, it says that it has to save it as merged file. Then if I try to use the Ctp sprite tool, it says that I have a BMP with no assosciated alpha.

    I read a thread dealing with something similar where IIRC, immortal wombat was having a similar problem. IW what was the fix???????

    Here is the thread: http://apolyton.net/forums/showthrea...ight=paintshop

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  • J Bytheway
    replied
    In PSP4, IIRC (though it's a long time since I made any sprites) using Masks -> New -> From image and then 'Any non-zero value' was sufficient. I do remember that I simply followed the instructions in Harlans sprite creation guide (there was an addition about PSP by someone else) and it all worked fine. It might be different in PSP7 (I did have a copy, but it expired...).

    Leave a comment:


  • centrifuge
    started a topic problems with Paint shop pro and citysprites

    problems with Paint shop pro and citysprites

    I've got paint shop pro 7, and am having problems with creating sprites. I make my city the way I want it to look, and create the alpha channel. The thing that I'm not sure of is whether the alpha channel is actually being merged with the city .tif corretly. Does anyone that may have paintshop 7, know the correct way to create a good .tif (including alpha channel) that will work in CTPspritetool? If so will you supply a brief tutorial? I've done a forum search, and have found others with similar problems that have found solutions, but what those solutions are still remain a mystery to me

    Thanx,
    C
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